Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Duron on 2015-11-11, 21:35:11

Title: Masking corona lights with texturemaps as source
Post by: Duron on 2015-11-11, 21:35:11
Hey folks,

i came across a problem which does not allow me alpha masking lights with textures. See below.

The native 3dsmax "Mask" map is apparently not supported by Corona. Same technique i'm using for years with vray - which is working without problems. Is there a workaround or did i've missed something?

Thanks.

Title: Re: Masking corona lights with texturemaps as source
Post by: romullus on 2015-11-11, 21:51:54
CoronaLightMtl has opacity slot. Assign your mask to it and it will be the same as in Vray.
Title: Re: Masking corona lights with texturemaps as source
Post by: Duron on 2015-11-12, 20:51:22
Niiiiiice, thanks a lot! Just missed this workaround.
Title: Re: Masking corona lights with texturemaps as source
Post by: maru on 2015-11-13, 15:29:28
I don't think it's a workaround. ;)