Chaos Corona Forum
General Category => General CG Discussion => Topic started by: Nekrobul on 2015-11-10, 09:54:32
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(*) V-Ray: General speed improvements;
(*) V-Ray: New adaptive sampling algorithm for better detection and clean-up of noise in the image;
(*) V-Ray: Added option for automatic subdivs calculations for materials and lights;
(*) V-Ray: Better GI distribution (more robust handling of reflective GI caustics) for interior scenes;
(*) V-Ray: Experimental support for machines with more than 64 logical cores (enabled through VRAY_USE_THREAD_AFFINITY=1 environment variable);
(*) V-Ray: Better sub-pixel filtering for the progressive sampler;
(*) V-Ray: Dynamic noise threshold for the progressive sampler for more even noise distribuion;
(*) V-Ray: Internal spectral color space switched from CIE RGB to sRGB;
(*) VRaySun/VRaySky: New sky model (Hosek et al);
(*) VRaySun/VRaySky: Added ground color parameter;
(*) VRayStochasticFlakesMtl: New stochastic flakes material for car-paint like materials;
(*) VRayClipper: Ability to clip against arbitrary meshes;
(*) VRayEdgesTex: Implemented raytraced rounded corners when used as bump map;
(*) VRayVolumeGrid: Added options for probabilistic volume sampling in the VRayVolumeGrid atmospheric effect;
(*) VFB: Ability to compare the V-Ray settings recorded with the VFB history images;
(*) VFB: Ability to export the color corrections settings as single LUT (.cube) file;
(*) VFB: Ability to load color corrections from VFB history;
(*) V-Ray and VRayMtl: Updated default settings;
(*) VRayGLSLMtl/VRayGLSLTex: GLSL shaders are now compiled to binary code through LLVM for increased render speed;
(*) V-Ray RT: In-process RT engine (no separate command-line opens up);
(*) V-Ray RT GPU: Support for lights include/exclude;
(*) V-Ray RT GPU: Better support for AMD hardware;
(*) V-Ray RT GPU: Initial support for GLSL texture shaders;
(*) V-Ray RT GPU: Support for hair and particles from VRayProxy objects;
(*) V-Ray RT GPU: Added support for VRayFur;
(*) V-Ray RT GPU: Added support for VRayPlane;
(*) V-Ray RT GPU: Support for texture-mapped "radius" parameter in VRayDirt;
(*) VRayFur: Implemented options for hair curling;
(*) VRayProxy: Specify the proxy preview faces as percentage of the original faces, min and max values;
(*) VRayAerialPerspective: New aerial perspective atmospheric effect;
(*) V-Ray: Added "Generate render elements" option to the V-Ray object properties;
(*) V-Ray: Added vrayGetStampVariable() MaxScript function to return the value of any VFB stamp variable;
(*) VRayNormalMap: Added an "Additional bump map" slot;
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Can't see anything WTF in it.
Quite impressive list i may say.
Wondering about colour space switching - do they went from narrower space to wider or the opposite way?
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The wtf stand for a list of same things added in latest Corona build.
Or may be i am just paranoic.
I mean couple of days ago corona-renderer released 1.3 with a lot of improvements and today we se a beta vray build with a number of changes same as in corona 1.3.
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It sure looks like Corona is solid inspiration :)
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The wtf stand for a list of same things added in latest Corona build.
Or may be i am just paranoic.
I mean couple of days ago corona-renderer released 1.3 with a lot of improvements and today we se a beta vray build with a number of changes same as in corona 1.3.
Grow up man.
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(*) V-Ray: Experimental support for machines with more than 64 logical cores (enabled through VRAY_USE_THREAD_AFFINITY=1 environment variable);
I thought they already support that? Anyway, every renderer will have to support this sooner or later, right?
(*) VRaySun/VRaySky: New sky model (Hosek et al);
The paper with Hosek Wilkie sky model was disclosed in 2013 AFAIK and soon Corona implemented that, so one may say that Vray politely waited for two years before adopting :]
(*) VRaySun/VRaySky: Added ground color parameter;
Such a trivial feature, wonder why they haven't it to this time?
(*) VRayEdgesTex: Implemented raytraced rounded corners when used as bump map;
Not sure if Corona has anything like that?
(*) VRayNormalMap: Added an "Additional bump map" slot;
Yeah, this one looks like "stolen", can we "stole" their stohastic carpaint flakes in return? ;]
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As a side note.
I would like to say, I have always liked the way that an open discussion can be had on the Corona forum about other rendering engines.
In the past this was not done , and it's a great base for a very professional attitude.
Fare Play to you, hats off...........and I hate that word kudos............
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Grow up man.
I am not like paniking ant stuf, i am just curious about it. And i am not trying to acuse someone in stealing something.
can we "stole" their stohastic carpaint flakes in return? ;
Would have been great XD
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BTW there is flakes osl shader on chaosgroup docs avilable freely for download. Should Corona support osl, we could already have that [wink wink]
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I too don't see anything wrong with it. They implemented what users requested, that's how every renderer should work.
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As a side note.
I would like to say, I have always liked the way that an open discussion can be had on the Corona forum about other rendering engines.
In the past this was not done , and it's a great base for a very professional attitude.
Fare Play to you, hats off...........and I hate that word kudos............
Lets just hope that the discussion will be also fanboy-free ;). It is pretty natural that people request the same features from all renderers, so sometimes Corona implements something already present in V-Ray, sometimes it is the other way around.
(*) VRaySun/VRaySky: New sky model (Hosek et al);
The paper with Hosek Wilkie sky model was disclosed in 2013 AFAIK and soon Corona implemented that, so one may say that Vray politely waited for two years before adopting :]
<bragging>Corona implemented the paper even before it was released :D</bragging>
(*) VRaySun/VRaySky: Added ground color parameter;
Such a trivial feature, wonder why they haven't it to this time?
It is part of the Hosek&Wilkie paper. The ground color itself is trivial, but the color tint the ground is casting on the sky is not.
(*) VRayEdgesTex: Implemented raytraced rounded corners when used as bump map;
Not sure if Corona has anything like that?
Yes, this is how our rounded corners also work
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Grow up man.
I am not like paniking ant stuf, i am just curious about it. And i am not trying to acuse someone in stealing something.
Yeah ok sorry. It's just that this is part of business competition and pretty much in the center of it.
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Well is nice to see such improvements. Is a great render engine also actively developed with great feedback and care for community. Vlado an his team... outstanding work developing Vray.
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(*) V-Ray: Experimental support for machines with more than 64 logical cores (enabled through VRAY_USE_THREAD_AFFINITY=1 environment variable);
I thought they already support that? Anyway, every renderer will have to support this sooner or later, right?
(*) VRaySun/VRaySky: New sky model (Hosek et al);
The paper with Hosek Wilkie sky model was disclosed in 2013 AFAIK and soon Corona implemented that, so one may say that Vray politely waited for two years before adopting :]
(*) VRaySun/VRaySky: Added ground color parameter;
Such a trivial feature, wonder why they haven't it to this time?
(*) VRayEdgesTex: Implemented raytraced rounded corners when used as bump map;
Not sure if Corona has anything like that?
(*) VRayNormalMap: Added an "Additional bump map" slot;
Yeah, this one looks like "stolen", can we "stole" their stohastic carpaint flakes in return? ;]
MODO has had the bump stuff forever so if we go by the "stole" theory.... then corona ... well you know ;)
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V-Ray: Better GI distribution (more robust handling of reflective GI caustics) for interior scenes;
They mentioned this in Venice. I wonder how sucessful it is ? If it is, than that would be revolutionary.