Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: mitviz on 2015-11-06, 21:07:48

Title: white weired noise
Post by: mitviz on 2015-11-06, 21:07:48
what normally causes this type of noise?(http://s11.postimg.org/y0c01gwrj/Capture.jpg) (http://postimg.org/image/y0c01gwrj/)
Title: Re: white weired noise
Post by: mitviz on 2015-11-06, 23:22:28
i followed instruction on how to deal with noise, and i think i am there on all of them, now i increased light samples and gi but i notice while its rendering the white sample are multiplying and when i add the cessential_direct and indirect element i see it is only in the direct element. can anyone say whats going on?
Title: Re: white weired noise
Post by: 3di on 2015-11-06, 23:24:12
use a rayswitcher map on the reflective materials reflection colour slot and set the global illumination colour of the rayswitcher to black (or a less bright colour)
Title: Re: white weired noise
Post by: mitviz on 2015-11-06, 23:29:15
just on the materials with the problems?
Title: Re: white weired noise
Post by: mitviz on 2015-11-06, 23:31:35
i tried it on the trouble materials and no change
Title: Re: white weired noise
Post by: 3di on 2015-11-07, 00:05:30
stick it on all reflective materials.  Particularly those very close to light sources.  You can also try turning down max sample intensity until it goes away (if its on the GI pass).
Title: Re: white weired noise
Post by: mitviz on 2015-11-07, 00:24:06
its a few materials that is reflective, well most but it would be crazy to have to do this for all materials, is this some kind of bug? all other noise looks normal except this one
Title: Re: white weired noise
Post by: 3di on 2015-11-07, 00:37:59
I'm not sure if it's a bug......I don't see any change in my renders if I disable the reflective colour's GI rays though (apart from an immediate eradication of bright white dots)....although i'm still just learning it myself.

I've put forward a feature request to be able to globally disable reflective caustics whilst still maintaining GI bounce intensity:

https://forum.corona-renderer.com/index.php/topic,10149.0.html (https://forum.corona-renderer.com/index.php/topic,10149.0.html)

Maybe someone is already aware of a way to do this without manually changing all materials (without lowering msi)?  If so I'd love to know, as i've just had to go through over 1000 materials to do it one by one! :(


Title: Re: white weired noise
Post by: mitviz on 2015-11-07, 01:48:44
nothing works, i tried all suggestions so far and all i ave is two material near the light , scene is fresh and very few materials, this is just crazy
Title: Re: white weired noise
Post by: mitviz on 2015-11-07, 02:49:31
i notice it doesnt happen in areas where the camera is in light? when its in a darker area then it happens, its crazy
Title: Re: white weired noise
Post by: 3di on 2015-11-07, 04:46:01
how are you lighting the scene? 

If you have any self illumination, then use a rayswitcher map on the direct illumination slot and set the rayswitchers global illumination slot to black.

I feel your pain though, i'm working on a scene with over 230 light groups and more than a thousand materials......i'm getting the fireflies even after going through all the materials one by one and setting the reflction colours global illumination to black with the rayswitcher map....i'm guessing I must have missed a material somewhere :S
Title: Re: white weired noise
Post by: mitviz on 2015-11-07, 07:04:55
actually non is self illuminating, i am using just a hdri to light the scene and a few interior sphere light placed inside the pendant light but not touching and geometry or so. i love corona but something like this has to be labelled as a bug or something to fix, makes so sense a user has to  amount to tricks and adding a separate map into matrerials to fix the issue and its not realistic either setting a materials gi to black, in real life a red floor for example will color a room,just how much is something is nice to be able to control in renders but to do this for each material is overkill
Title: Re: white weired noise
Post by: mitviz on 2015-11-07, 07:09:21
as you can see its not in some cameras but present in some, in the camera nothing
[img=http://s8.postimg.org/jkesi8b7l/test.jpg]http:// (http://postimg.org/image/jkesi8b7l/)
(http://s8.postimg.org/jkesi8b7l/test.jpg) (http://postimg.org/image/jkesi8b7l/)
Title: Re: white weired noise
Post by: mitviz on 2015-11-07, 07:52:08
and all of a sudden when i converted one material that was a vray material from 888 fresnel to 50 i dont see the issue so much, hmmm, idk, the converter is not converting the vray materials properly
Title: Re: white weired noise
Post by: maru on 2015-11-07, 09:40:55
Hey, can you enable dev/experimental settings rollout and show me a screenshot of it? Here is howto:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000523916
Title: Re: white weired noise
Post by: racoonart on 2015-11-07, 13:08:54
and all of a sudden when i converted one material that was a vray material from 888 fresnel to 50 i dont see the issue so much, hmmm, idk, the converter is not converting the vray materials properly

I don't really understand the issue here, can you elaborate on this? A before/after of the material would help to find out if there really is a problem.
Title: Re: white weired noise
Post by: mitviz on 2015-11-07, 14:43:24
Here you go! sorry i just woke up:) what does this tell you about the scene
(http://s24.postimg.org/potccbys1/dev_mode.jpg) (http://postimg.org/image/potccbys1/)
Title: Re: white weired noise
Post by: mitviz on 2015-11-07, 14:51:22
and all of a sudden when i converted one material that was a vray material from 888 fresnel to 50 i dont see the issue so much, hmmm, idk, the converter is not converting the vray materials properly

I don't really understand the issue here, can you elaborate on this? A before/after of the material would help to find out if there really is a problem.

sorry i didnt see this,here is what it was, i had a light inside a mesh lamp but no glass etc and not touching the sides, but the material of the lamp around the light had 999 fresnel, it was a vray converted model, when i investigated and found that i changed it to 50 fresnel ior and since then i have not seen the issue, here is a image showing the setup
(http://s10.postimg.org/q4xie8alh/light_in_lamp.jpg) (http://postimg.org/image/q4xie8alh/)
Title: Re: white weired noise
Post by: romullus on 2015-11-07, 15:20:21
and all of a sudden when i converted one material that was a vray material from 888 fresnel to 50 i dont see the issue so much, hmmm, idk, the converter is not converting the vray materials properly

Unfortunately many Vray materials comes without fresnel reflections enabled. Those are converted to IOR 999 in Corona, unless you specify other value.
Title: Re: white weired noise
Post by: mitviz on 2015-11-07, 16:44:53
yeah i see but even when i set it to covert to fresnel 30, it leaves it at 999
Title: Re: white weired noise
Post by: romullus on 2015-11-07, 16:55:06
That's odd. Could you report it there?: https://forum.corona-renderer.com/index.php/topic,126.0.html Ideally with offending material attached, so Martin could investigate what's wrong.
Title: Re: white weired noise
Post by: mitviz on 2015-11-07, 17:07:27
hmmmm, will try to import it into another file since this one is already fixed
Title: Re: white weired noise
Post by: mitviz on 2015-11-07, 17:11:37
now it worked? am wondering if the issue is because i converted a tonne of materials at once and this one fell through the cracks, i just don't know, i doubt now i will be able to get you a file. i will make a note of this to send a report if it happens on my next project
Title: Re: white weired noise
Post by: maru on 2015-11-07, 19:12:25
Thanks for the experimental options screenshot. Everything seems to be ok. I just wanted to check something as I had similar problem some time ago. Can be ignored. :)
Title: Re: white weired noise
Post by: mitviz on 2015-11-07, 19:52:21
yeah, seems by exploring all options i solved it!