Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: gracelorn on 2015-11-04, 08:09:49
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Hi guys,
I am using Corona 1.3 release.
As you can see in the attached images, the displacement looks odd in the interactive rendering window, but it renders fine. Also, I noticed that displacement precomputation (in interactive mode) doesn't use all of my 4 cores and takes quite long.
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No, it's not bug. Corona doesn't do displacement retessellation on camera movement when in interactive rendering mode, otherwise it wouldn't be interactive at all. It lacks some controls to invoke retessellation by demand, however, but this will be addressed in future, i believe.
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OK, it's good to know it's not a bug. Thanks.
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If you're using the floating IR (Corona VFB), then you can force it to recalculate the displacement by stopping and starting IR. But unfortunately ATM there's no easy way to do this in docked IR.
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moving - reason: not a bug