Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: gracelorn on 2015-11-04, 08:09:49

Title: Displacement looks wrong in interactive rendering
Post by: gracelorn on 2015-11-04, 08:09:49
Hi guys,
I am using Corona 1.3 release.
As you can see in the attached images, the displacement looks odd in the interactive rendering window, but it renders fine. Also, I noticed that displacement precomputation (in interactive mode) doesn't use all of my 4 cores and takes quite long.

Title: Re: Displacement looks wrong in interactive rendering
Post by: romullus on 2015-11-04, 08:40:51
No, it's not bug. Corona doesn't do displacement retessellation on camera movement when in interactive rendering mode, otherwise it wouldn't be interactive at all. It lacks some controls to invoke retessellation by demand, however, but this will be addressed in future, i believe.
Title: Re: Displacement looks wrong in interactive rendering
Post by: gracelorn on 2015-11-04, 12:29:48
OK, it's good to know it's not a bug. Thanks.
Title: Re: Displacement looks wrong in interactive rendering
Post by: PROH on 2015-11-04, 12:56:32
If you're using the floating IR (Corona VFB), then you can force it to recalculate the displacement by stopping and starting IR. But unfortunately ATM there's no easy way to do this in docked IR.
Title: Re: Displacement looks wrong in interactive rendering
Post by: maru on 2015-11-06, 17:08:49
moving - reason: not a bug