WarpTexture


Distorts one texture with another.

Sample Image


Parameters:

Target texture
This is the texture that you want to distort.
Warp texture
This is the texture that does the distorting. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X).

Note that the Warp texture values can go over one and less than zero by using the Output rollout in various textures. Negative values will push in the opposite direction of positive values.

Warp Scale
This is used to scale the values of the warp texture.

The "meaning" of this parameter changes depending on whether the Target texture is using UVW coordinates or XYZ coordinates.

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General Tips:

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History:

1999.06.13 - Created.
2000.02.09 - Re-written.
2004.02.11 - Re-written again for the last damn time.
2004.02.23 - Few last touches for real release.
2007.02.20 - Updating for public 3dsmax9 release.

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Contact / Disclaimer / License:

Bug reports/comments/suggestions: http://www.footools.com/. If you use this software on a project, sending an e-mail/postcard indicating such would be appreciated.
This software is provided 'as-is', without any express or implied warranty. In no
event will the author be held liable for any damages arising from the use of this
software.

Permission is granted to anyone to use this software, subject to the following
restrictions:

1. The origin of this software must NOT be misrepresented; you must not claim that
   you wrote the original software.

2. This software may NOT be bundled with any other product or included in any
   compilation without the express permission of the author.

3. This notice must NOT be removed or altered from any distribution of this
   software.

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