Distorts one texture with another.
Note that the Warp texture values can go over one and less than zero by using the Output rollout in various textures. Negative values will push in the opposite direction of positive values.
The "meaning" of this parameter changes depending on whether the Target texture is using UVW coordinates or XYZ coordinates.
1999.06.13 - Created. 2000.02.09 - Re-written. 2004.02.11 - Re-written again for the last damn time. 2004.02.23 - Few last touches for real release. 2007.02.20 - Updating for public 3dsmax9 release.
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