Author Topic: Volumetric scaterring  (Read 1194 times)

2022-10-18, 22:42:23

studiodg

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Hello,
I use Volumetric scattering,
on simple volumes work but on an extruded curve I don't have the same result

I have a transparent result with dark edges but on an extruded curve, everything is dark

Thank you for you help

2022-10-18, 23:01:24
Reply #1

romullus

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Did you check if the normals are facing in the right direction, i.e. outwards, not inwards?
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2022-10-18, 23:11:27
Reply #2

studiodg

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Sorry i don't know, How to change the direction facing ?

Thank you

2022-10-19, 10:56:51
Reply #3

romullus

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The easiest way is to add normal modifier to the object and make sure that flip normals is checked on.
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2022-10-19, 12:08:55
Reply #4

pokoy

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As Romullus said, this might be a normal problem, but could it be that the object has overlapping faces? Maybe the spline it was extruded from has multiple splines all in the same place?

2022-10-19, 14:16:02
Reply #5

maru

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I guess it's either flipped normals or the object elements are not welded (some unwelded faces).
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2022-10-20, 19:35:49
Reply #6

studiodg

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Yes,
I created an arc then I extruded. Now I have several faces. how to render in one face?

Thank you

2022-10-20, 20:16:43
Reply #7

studiodg

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I found thanks. I only had one face. My extruded shape was not closed...
 Thank you because thanks to you I tried a lot of manipulation on my shape and not on the texture.
 Thanks for your help :D

2022-10-21, 15:32:42
Reply #8

maru

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The Shell modifier could be also useful here (it turns one-sided geometry into solid geometry by adding thickness).
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us