Author Topic: Globaly disable Glossines  (Read 9804 times)

2013-01-24, 16:05:20
Reply #15

Oltskul

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I still can't see why you'd want one material to be as is, but others to have glossiness at 1.0, you've utterly lost me.

i do not want that anymore :) folks over here and test proves me "redudancy and uselesness" of this feature :)

I thought that corona works in different way :)

Corona is like some king of addictive game... "Just one... More... Render... Before... Then i will do something... Useful"

HALT!Ausnahmezeit

2013-01-24, 17:35:06
Reply #16

iliyang

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Sure, but if you are using some, ehm... other renderers, that can only do lambertian BRDF with irradiance caching, and rest with very slow path tracing, then glossy specular is the most difficult mode ;) (SDS gets clamped, vray does only E(S*|D)D*L anyway)

Of course. I was speaking in the context of the renderer used in the test above.