Author Topic: DB 19-01-10: CShading_LightSelect increasing brightness during IR rendering  (Read 1524 times)

2019-01-21, 18:59:43

Frood

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To reproduce:

- fresh scene
- create your trusty teapot
- set scene environment to "Use Corona" and white (any environment will do)
- create a CShading_LightSelect element with "Include Environment Light" ticked
- start (undocked) IR
- switch to that CShading_LightSelect element
- move around

-> element gets brighter with every movement.


Good Luck



Never underestimate the power of a well placed level one spell.

2019-01-21, 19:25:22
Reply #1

TomG

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Confirmed - for me, actually also with the 3ds Max color set to white; with another CoronaLight in the scene; with a LightMix created automatically too.

Also happens if you move an object in the scene rather than the camera. And does affect the final LightMix, not just the Environment LightSelect. Internal = 310498933
« Last Edit: 2019-01-21, 19:37:26 by TomG »
Tom Grimes | chaos-corona.com
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2019-01-22, 12:33:02
Reply #2

rowmanns

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Hi,

I can confirm this also, I have logged it into our system.

We will try to look into it further as soon as we can.

Thanks,
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2019-01-25, 14:38:37
Reply #3

TomG

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This should be fixed in the latest Corona 4 daily (see mention of it in https://forum.corona-renderer.com/index.php?topic=22529.msg142263#msg142263) - it is fixed in my test, can you confirm it is fixed for you also? Thanks!
Tom Grimes | chaos-corona.com
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2019-01-25, 14:44:20
Reply #4

Frood

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Confirming fix, works.


Good Luck



Never underestimate the power of a well placed level one spell.

2019-01-25, 14:49:02
Reply #5

TomG

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