Author Topic: Strange reflect with frosted glass  (Read 2798 times)

2017-05-02, 12:01:59

kuttle

  • Users
  • *
  • Posts: 4
    • View Profile
I, i'm doing an interior scene and using frosted glass on the windows, but the reflect that appears on the floor is not correct as you can see in the image. I'm using a plane with coronaLight material for the image

2017-05-02, 12:25:40
Reply #1

shadowman

  • Active Users
  • **
  • Posts: 105
    • View Profile
Is the "visible to reflection\refraction" option checked in Object properties of glass?

2017-05-02, 12:29:59
Reply #2

kuttle

  • Users
  • *
  • Posts: 4
    • View Profile
No, i have that checked, and i have a mirror in the scene that reflects correct

2017-05-02, 13:07:33
Reply #3

shadowman

  • Active Users
  • **
  • Posts: 105
    • View Profile
then it's something with floor object/material settings I guess

2017-05-02, 14:44:20
Reply #4

arqrenderz

  • Active Users
  • **
  • Posts: 893
  • arqrenderz.com
    • View Profile
    • arqrenderz
Change the UHD settings from fast to animation

2017-05-03, 17:26:44
Reply #5

kuttle

  • Users
  • *
  • Posts: 4
    • View Profile
That din´t work either!!!

2017-05-03, 18:40:56
Reply #6

NicoB

  • Active Users
  • **
  • Posts: 82
    • View Profile
Hej kuttle,

I had this behaviour some time ago.
It took me some time to figure out, what´s the problem.

See:
https://forum.corona-renderer.com/index.php/topic,13584.msg87578.html#msg87578

Ondra answered there.
Maybe he can "fix" this in next build (?)

If you set the glossyness from the floor mat to 1.0 it shows the frosted glass correct.
Even with 0.99 glossyness it will show the "fault" result.

I dont like this too & I hope we can expect and update on this.

best
Nico

2017-05-03, 20:45:30
Reply #7

kuttle

  • Users
  • *
  • Posts: 4
    • View Profile
That solved the problem, many many thanks for this, that really is a "problem" but at least i can correct this now!