Author Topic: Global illumination problem on Rayswitch Material // URGENT  (Read 2107 times)

2017-04-07, 21:23:52

fraymond3d

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Hi everyone,

I'am posting here something that I've noticed quite long time ago and never get rid of it. I use a Rayswitch material for background and just keep the global illumination slot empty to dont affect my image. At this stage, it create a bad shadow shape on the floor (see image). Iam Using HDRI Lighting (PGskies_0907)... And same if I use a corona sun.

See images here:

https://www.dropbox.com/s/0o7apxue2811e28/Corona_HDRI_PGSkies0907.JPG?dl=0
https://www.dropbox.com/s/3x8y4jt42l5zw64/Corona_sun.JPG?dl=0
https://www.dropbox.com/s/twevhtuta7gwxug/Corona_sun_no_Diffuse.JPG?dl=0

Anybody already had this kind of problem?
Thanks in advance!

Frank Raymond

2017-04-08, 07:45:20
Reply #1

totinguis

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Hi, I had this problem with textures from CG textures, the wood textures to use with floorgenerator. Don't know why though. Also some times happened the same when using color correction node. Check with a different texture if you get the same result or if you are using a cc node.

2017-04-09, 18:55:34
Reply #2

fraymond3d

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Thanks! I will try it;)

Appreciated


2017-04-10, 12:25:22
Reply #4

fraymond3d

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Sad to hear that there is no fix to this issue...... :S hope in next version we will get it!

Thanks to you guys anyway.

Sincerly,

Frank Raymond