Author Topic: Skylight Portals  (Read 45507 times)

2013-03-12, 11:41:30
Reply #30

ecximer

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:)
don't panic!
sorry for my english

2013-03-12, 12:44:30
Reply #31

Ondra

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I could add the checkbox too.

BTW: it is implemented in a dumb way for now, so it is crucial to keep the number of polygons with portal mtl very low. That means make single plane per one window with several window tiles, it is better if some portion of the portal is obstructed, than if there is different polygon in each window segment.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-12, 12:51:04
Reply #32

Ludvik Koutny

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2013-03-12, 13:37:56
Reply #33

shadowman

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one of the sexiest things in corona was.. that it didn't need to use those damn portals :)
ofcourse its's better to have this feature for better rendertimes

2013-03-12, 13:40:59
Reply #34

Ondra

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you STILL don't have to use it ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-12, 13:45:50
Reply #35

Polymax

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With portals change and lighting, interior becomes lighter. What is considered as a etalon lighting with portals or without?
Corona - the best rendering solution!

2013-03-12, 13:47:18
Reply #36

Ondra

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that is a bug, please post the scene (if it happens with PT+PT and max sample intensity = 0)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-12, 13:51:17
Reply #37

Polymax

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ok, I still spend some tests and if I'm was not wrong, then  I will publish the results.
Corona - the best rendering solution!

2013-03-12, 14:52:15
Reply #38

Polymax

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ok, I still spend some tests and if I'm was not wrong, then  I will publish the results.

I'm sorry, I was wrong :)
Corona - the best rendering solution!

2013-03-12, 15:32:14
Reply #39

DiMmEr

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thank you Keymaster


2013-03-12, 17:16:02
Reply #40

Polymax

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thank you Keymaster


Why is brightened with the portal?
Corona - the best rendering solution!

2013-03-12, 19:01:54
Reply #41

Ludvik Koutny

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Yes, brightening is weird. Also, you should be aware that in recent builds, sun intensity is broken ;)

2013-03-12, 20:36:24
Reply #42

Polymax

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In my tests, I could not obtain a change of brightness:
Corona - the best rendering solution!

2013-03-12, 20:41:52
Reply #43

lacilaci

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I haven't noticed any brightness differences so far either. Portal lowers rays/s a little but helps a lot :)

2013-03-12, 22:40:54
Reply #44

Ondra

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If you are using HDcache, then you can get random fluctuations in the brightness every time you render. Additionally, with the default setting of Max sample intensity above 0, there is some light energy clamped to remove fireflies. If you are using portals, you have less noise overall -> less fireflies get clamped -> image is brighter.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)