Author Topic: Daily Builds 1.6  (Read 92045 times)

2017-02-28, 16:43:22
Reply #405

Nekrobul

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I wonder why sharpen radius is set to 5 by default? Who would ever want to use such large radius? :]

IDK, the only way i find it usefull it is achiving those none realistic thing usualy seen on HDR photos dramatic postprocesing.

I found that optimal value combination is 0.5 amount and 1.0 radius. Giving catman-rollish feeling.
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2017-02-28, 22:09:38
Reply #406

Duron

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There is still some issues when denoiser is ON in combination with "clear vfb" OFF. After i've rendered something in production mode and let the denoiser do his job and start after all the IR, some geometry or even the whole scene gets completly invisible or the denoised image appears again until the first sample is rendered and so on.. I managed to get the whole scene invisible while IR and could not get it visible again until i erased the vfb and start IR new. really weird behaviour.

I have also noticed that when I render with tools ON and close it after rendering i can strangely change the LUT with the mouse wheel if i approximately zoom in the area where the LUT was. Tools window appears just invisible.

2017-03-01, 00:54:35
Reply #407

Ryuu

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Pavel has created a thread to consolidate all the DR-related problems: https://forum.corona-renderer.com/index.php/topic,15090.0.html

Please use that thread to report all DR issues from the latest daily builds. Also if any of the problems gets fixed, please let us know! This way we'll have a list of all current problems and nothing will get burried in general non-DR discussions in this thread. Thanks

2017-03-01, 09:23:14
Reply #408

Tanakov

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This black halo isue is how sharpen works. Just reduse radius.

That would be the case yes, if not that this is not visible in VFB during the setup/render :)
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2017-03-01, 11:05:15
Reply #409

shadowman

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The black highlight through fake CoronaLightMtl is still present. Very annying :(

2017-03-01, 11:19:55
Reply #410

Nekrobul

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The black highlight through fake CoronaLightMtl is still present. Very annying :(

Try adding shell modifier to the geometry (light)
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2017-03-01, 11:25:35
Reply #411

shadowman

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The black highlight through fake CoronaLightMtl is still present. Very annying :(

Try adding shell modifier to the geometry (light)

Doesnt help, same thing..

2017-03-01, 13:26:03
Reply #412

zules

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Hello, after some test I had some problems.

After rendering, Corona VFP wont stop and close, staying in "render" enven pressing cancel & stop.

Also, crash of 3DSMax after a small render, rendering panel showing the screenshop linked here (see pass number).

2017-03-01, 13:37:05
Reply #413

sevecek

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Hello, after some test I had some problems.

After rendering, Corona VFP wont stop and close, staying in "render" enven pressing cancel & stop.

Also, crash of 3DSMax after a small render, rendering panel showing the screenshop linked here (see pass number).

Hi,
are you using DR? There were some issues with pass number in the previous daily build, could you please try daily from 02-28?

2017-03-01, 14:16:48
Reply #414

Nekrobul

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The black highlight through fake CoronaLightMtl is still present. Very annying :(

Try adding shell modifier to the geometry (light)

Doesnt help, same thing..

Solved with workaround

BTW. Why in the world you might need this?
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2017-03-01, 14:51:11
Reply #415

shadowman

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The black highlight through fake CoronaLightMtl is still present. Very annying :(

Try adding shell modifier to the geometry (light)

Doesnt help, same thing..

Solved with workaround

BTW. Why in the world you might need this?

Not correct solution :)
Plane with LightMtl needs to be reflected.
It's simple situation when you use backplate in background that is reflected/refracted/visible but don't affect GI.
If you use sun, it creates those black highlights on glossy reflect objects.

You'll get it following this official tutorial: https://coronarenderer.freshdesk.com/support/solutions/articles/5000515605-how-to-create-background-material-in-corona-
« Last Edit: 2017-03-01, 15:01:10 by shadowman »

2017-03-01, 16:31:33
Reply #416

pokoy

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I recently tried to use a similar trick to replace sun reflections but keep its lighting. As soon as sun reflections are disabled and you put in some geometry with LightMtl to be reflected where the sun's reflection was, it'll get ugly and produce exactly this artifact. I don't remember it being the case in earlier versions, maybe there's a new bug which was introduced along the way.

2017-03-01, 16:53:44
Reply #417

Renovacio

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I recently tried to use a similar trick to replace sun reflections but keep its lighting. As soon as sun reflections are disabled and you put in some geometry with LightMtl to be reflected where the sun's reflection was, it'll get ugly and produce exactly this artifact. I don't remember it being the case in earlier versions, maybe there's a new bug which was introduced along the way.

This problem has always been. I reported the problem long ago. However, no changes have been made.

2017-03-01, 19:54:52
Reply #418

zules

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Hello, after some test I had some problems.

After rendering, Corona VFP wont stop and close, staying in "render" enven pressing cancel & stop.

Also, crash of 3DSMax after a small render, rendering panel showing the screenshop linked here (see pass number).

Hi,
are you using DR? There were some issues with pass number in the previous daily build, could you please try daily from 02-28?

Yes i do use DR, and still get pbs even to stop rendering and getting Denoiser... pressing stop doesnt seems to do smthg...
I will try the 02-28 ;)

2017-03-02, 10:14:19
Reply #419

zules

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Nope, even with the 02-28 it bugs.

I got crash after pressing cancel or stop button to stop rendering. The windows stays forever, not stopping, even the slaves doesnt stop through network.