Adaptivity works really in an unexpected way for my production scenes or maybe I'm just not getting it. The render time estimation keeps growing no matter what and I end up with rendertimes of 25+ hours where the same setup without adaptivity renders a clean image in 3 hours, that is for the same number of passes which I admit will be too much with adaptivity enabled. Looking at the SamplingFocus doesn't help since I don't know how to 'read' it.
I need to understand adaptivity better and have some questions:
- With adaptivity on, is estimated remaining time shown still valid? Should it behave like it does without adaptivity, start with an estimation and then decrease linearly until the render is finished?
- How to read SamplingFocus pass? What does a dark grey mean, what does white mean? Is the pass expected to show black areas?
For example, my backplate (CoronaLightMtl with no emission, not visible to anything except direct rays) displays a value of RGB 50-60. Shouldn't it be completely black or is this the neutral value? The ground plane has a similar material for the direct rays and instead of just being rendered 'as is' like the backplate it shows a lot of white and different grey speckles as if i needs to sample a lot.
- Should the SamplingFocus pass change with render progress? If the beauty pass is noise free, should the pass fade to black/grey/white or whatever color means to be neutral?
I'm not trying to say it's useless - quite the contrary - it really helps to get cleaner images in the same time, but I realize that I need to understand it before being able to get the best out of it.
(P.S. I know about the noise limit, I just would like to learn the answers to the question above)