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Messages - Frood

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1771
[Max] I need help! / Re: Corona DR
« on: 2015-11-27, 13:19:20 »
- both rendernodes are using the exact same User account name and password

That means: You are logged in interactively on both with - say user "user1". You have as "user1" your F:\ drive mapped and you can access it. Then you simply start drserver.exe interactively as this "user1" and then you get those errors?





1772
[Max] I need help! / Re: Corona DR
« on: 2015-11-27, 10:32:37 »
Hi Alex,

There is no reason why it should not work. What´s the name of the user behind "drserver.exe" in the process tab of the taskmanager on your slaves? And are you logged in at the slave as that user when checking if the "machine can see the folder". Again, I can´t emphasize it more (while I´m always getting ignored :) it´s not about a machine seeing something / having a drive mapped but about the user running drserver.

Good Luck

1773
[Max] I need help! / Re: Corona DR
« on: 2015-11-27, 09:54:16 »
I have 2 machines with mapped network drives, both able to see the main machine just fine. But if I map to local paths DR won't work - I get missing maps errors. As soon as I change to UNC it works.

Local paths are something completely different. This thread was about using mapped drives. So if you use at your local machine a path like N:\textures\wood\shinywood.tga in a material, where N is mapped to \\server\stuff\ (with "textures" as subdirectory of your share root) and the user(!) which runs drserver.exe on your slave also has this share mapped to N:\ everything is peachy.

But of course if you use at your local machine e.g. C:\data\textures\wood\shinywood.tga and your slave even does not  have this c:\data\[..,] directory with the same maps it fails. BUT if your local machine shares this "C:\data" and you point to your local directory by using UNC, your local machine acts like a server and it works. Is this what you did?

Nutshell:
There are three different ways to point at assets:

1. Local Pahts (nono for DR/BB)
2. Mapped drives (quite ok but not very fail safe)
3. UNC (fail save)

Just imagine opening your scene at the remote slave: paths have to be configured simply in such way that the scene would render fine when opened interactively there by the user who runs drserver.exe


Good Luck






1774
[Max] I need help! / Re: Corona DR
« on: 2015-11-26, 17:30:08 »
[...] the need for UNC paths for DR to work. [...]

There is none. If you run DrServer by a user/account which has the drive mapped everything works as expected.

Good Luck

1775
[Max] I need help! / Re: Corona DR
« on: 2015-11-26, 10:33:07 »
by machine i just mean another PC with its own account for that PC, all of them mapped to use N as the shared drive.

Where does who have which account? Usually a PC cannot "map a drive" at all. Only a user account can. So most important again: which account/user runs DrServer.exe on your slaves? If you want to solve this you may want to describe your setup more detailed. Maybe you run some nasty NAS client software of which I don´t have any knowledge :)

If using UNC is the way to go then I will just keep using that but is there a way to get it to map like that by default? or do you always have to go into the asset tracker?

Usually it´s no problem to use drive letters but UNC is more fail safe as you can see (not only relating to Corona). And the paths used are simply those you have defined in your materials (Xrefs/IES_Lights/Output Paths and so on go the same). So if you want to make a paradigm change to UNC you will have to adjust all your materials (including libraries) and props one by one. When creating new ones you simply do not load "N:\Textures\Wood\shinywood.tga" but navigate to "\\NAS\sharename\Textures\Wood\shinywood.tga" and load that instead.

For conversion you can use various tools, one of them is the asset tracker but also "Bitmap / Photometric Paths" (in utilities) can be handy or some external tool like "Relink Bitmaps"

https://forum.corona-renderer.com/index.php/topic,3441.msg25225.html#msg25225

Good Luck!



1776
[Max] I need help! / Re: Corona DR
« on: 2015-11-25, 18:49:42 »
[...] even though all those machines can access the drive with the same directory.

How do you define a "machine"? It´s always a user account/credentials who can access something (localy or on a network). So which account runs DrServer.exe? And has THAT user also your "N"-drive mapped?

The only way it does work is if we go to the asset tracker thing in max and resolve path to UNC location. Is this a must every time we want to use the DR?

I do not know any reason to use (legacy) network letters but running DOS emulators :) UNC makes less trouble in all respects.

Good Luck!




1777
I made a 3dsmax version

Ha! I wish I had some spare time today to play with it :) Thanks!

Good Luck

1778
Very nice! 30-50% performance drop in some average scene is quite expensive though. But it seems that Itoo drastically reduced the lag after selecting a forest object - even nicer :)

Good Luck!


1779
Hey, it´s a BMW not a Mercedes. That "S" should get "M" :]

Good Luck!


1780
I think this only works since 5.0.2b. Edge mode of beta 5.0.1b didn´t worked at all in Corona.

Better to wait for a stable release :)
Good Luck!


1781
Just tested Beta 5.0.1 + Max 2016 + Corona 1.3: Could not make edge mode work. Viewport preview (Ctrl+Click "Edge" radiobutton) shows a promising result. Itoo included Corona materials with Forest_Edge map in the opacity slot (a shell map to enable Corona and MR to use edge mode - happy coding DeadClown ;).

When I create a new Material using Forest_Edge in opacity slot, the material becomes completely invisible. The same happens when I untick Legacy mode in the provided  materials.

Edge mode works in MR now using Forest_Edge in fact. Was anyone successful with Corona yet? Or is still something missing at Coronas side?

Good Luck

1782
[Max] Resolved Bugs / Re: Long scene parsing 1.3
« on: 2015-11-16, 10:42:37 »
Is this scene freezes only on our nodes?
https://forum.corona-renderer.com/index.php/topic,10136.msg64690.html#msg64690

Just because no one seems to report tests with this scene: It renders fine here (after adjusting map paths of course). 30 seconds initial frame, 12 seconds subsequent ones. Used 15 nodes, nothing unusal to be found. (Max 2014 SP3 / BB 2014.0.0.1635 / Corona 1.3)

Good Luck



1783
I also agree with romullus, it´s a CameraMod, not a RenderSettingMod but as I posted earlier, it seems a good location to handle scene settings at the first glance.

So another idea would be to have a CameraMod (as it is now, including "Shape" option as the last one missing so that a proper DOF on/off and not "override" can be implemented but that´s another story) AND a "CoronaSceneMod" with all the stuff about Render settings as shown in the mockup (and maybe more). This looks more flexible and easier to handle for me and blends away a lot of UI confusion for users who only want to override basic camera settings.

As for the idea to link (Max) Render Presets:

- I hate them and find them cumbersome :]
- Render Presets are another file(!) in the first place somewhere on some harddisk. I expect issues when it comes to networked rendering, scene exchange and so on, but maybe there is a simple solution for that

Good Luck!



1784
[Max] Resolved Bugs / Re: Render selected / Forest pro
« on: 2015-11-06, 16:42:34 »
See

https://forum.corona-renderer.com/index.php/topic,9824.msg62886.html#msg62886

Summary: You need to select the Forest source objects, not the Forest object itself.

In case of "Viewport selection" ... well a very dificult task ;)

Maybe it´s time for Ondra to choose Option B (even though I will miss how it´s working currently).

Good Luck!

1785
Even though being extremly curious I will not ask which trouble but instead hope...

I will revisit it at some point

... this will come true. It would provide a completely different (and simpler) approach for many situations indeed.

Good Luck!



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