Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Frood on 2019-01-21, 18:59:43

Title: DB 19-01-10: CShading_LightSelect increasing brightness during IR rendering
Post by: Frood on 2019-01-21, 18:59:43
To reproduce:

- fresh scene
- create your trusty teapot
- set scene environment to "Use Corona" and white (any environment will do)
- create a CShading_LightSelect element with "Include Environment Light" ticked
- start (undocked) IR
- switch to that CShading_LightSelect element
- move around

-> element gets brighter with every movement.


Good Luck



Title: Re: DB 19-01-10: CShading_LightSelect increasing brightness during IR rendering
Post by: TomG on 2019-01-21, 19:25:22
Confirmed - for me, actually also with the 3ds Max color set to white; with another CoronaLight in the scene; with a LightMix created automatically too.

Also happens if you move an object in the scene rather than the camera. And does affect the final LightMix, not just the Environment LightSelect. Internal = 310498933
Title: Re: DB 19-01-10: CShading_LightSelect increasing brightness during IR rendering
Post by: rowmanns on 2019-01-22, 12:33:02
Hi,

I can confirm this also, I have logged it into our system.

We will try to look into it further as soon as we can.

Thanks,
Title: Re: DB 19-01-10: CShading_LightSelect increasing brightness during IR rendering
Post by: TomG on 2019-01-25, 14:38:37
This should be fixed in the latest Corona 4 daily (see mention of it in https://forum.corona-renderer.com/index.php?topic=22529.msg142263#msg142263) - it is fixed in my test, can you confirm it is fixed for you also? Thanks!
Title: Re: DB 19-01-10: CShading_LightSelect increasing brightness during IR rendering
Post by: Frood on 2019-01-25, 14:44:20
Confirming fix, works.


Good Luck



Title: Re: DB 19-01-10: CShading_LightSelect increasing brightness during IR rendering
Post by: TomG on 2019-01-25, 14:49:02
Awesome, thanks!