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[Max] Bug Reporting / Strange behavior with map on Fresnel IOR
« on: 2018-08-10, 18:19:09 »
Dear Corona Team,
I think i found a bug on the behavior of the Fresnel IOR of the corona material when using a texture.
This very unpredictable behavior happens where the texture used almost fades when the camera is further or less zoomed in to the object, and the material is represented like a completely different material. Please look at the image attached that explains the issue.
I was just wondering if this is something you guys are aware off... it becomes a big problem when using corona with packages like substance, or 3D Coat, where the metalness controlled by this parameter is commonly used.
For the time being, will use a layer material but was hoping this could be looked into.
Thanks,
Martin.
I think i found a bug on the behavior of the Fresnel IOR of the corona material when using a texture.
This very unpredictable behavior happens where the texture used almost fades when the camera is further or less zoomed in to the object, and the material is represented like a completely different material. Please look at the image attached that explains the issue.
I was just wondering if this is something you guys are aware off... it becomes a big problem when using corona with packages like substance, or 3D Coat, where the metalness controlled by this parameter is commonly used.
For the time being, will use a layer material but was hoping this could be looked into.
Thanks,
Martin.