Author Topic: Corona Renderer 3 for Cinema 4D daily build  (Read 31968 times)

2018-12-06, 20:52:34
Reply #15

minimaldesign - Blaž

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Oh... OK.

1. Error about missing 'api-ms-win-core-version-l1-1-1.dll' --- i assume a bad installer was compiled - not suited for w7/8. Works only with w10.

2. Since some already have NVidia's AI denoiser libraries, is it possible to have an option (checkbox) to "DON'T DOWNLOAD"?
Along the lines, for those who prefer manual installation (Unpack only), a simple note about "Where to put denoiser's extra libraries" or "What to do otherwise (set env. variable or...?)" would be nice.  (freshdesk doesn't cover this yet).

Thanks

we are on win 7 pro + Cinema4D R16
« Last Edit: 2018-12-06, 20:57:33 by minimaldesign - Blaž »

2018-12-07, 11:24:38
Reply #16

gloin

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Good time of day. What are the problems with installing the latest beta crown? I also issued a warning about the impossibility of installing the latest version.

2018-12-07, 14:21:04
Reply #17

iacdxb

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Today's some crash reports.... may be helpful for you....!

...
Windows, Cinema 4D 2023.

2018-12-07, 14:25:44
Reply #18

houska

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Today's some crash reports.... may be helpful for you....!

...

Hi Imran! May I ask what were you doing when the crash happened? It might help us in fixing the crash. Thank you

2018-12-07, 14:54:51
Reply #19

iacdxb

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Today's some crash reports.... may be helpful for you....!

...

Hi Imran! May I ask what were you doing when the crash happened? It might help us in fixing the crash. Thank you

normally at material fixing when IR is active.... not on any specific feature (Volume material and text file when playing with refraction).

and notices... most of time IR turns white or black then shows the preview. (screen recording sent).

Thanks.
...
« Last Edit: 2018-12-07, 15:07:49 by iacdxb »
Windows, Cinema 4D 2023.

2018-12-07, 16:11:19
Reply #20

bs

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hi there together :)

first off - awesome there is already a cr3 daily build !!

-> question - is it in the actual state of the product possible to have displacement with texture mapping a and on top a meterial with texture mapping b on the same object!?

i know c4d has its was of doing things but at the very moment i cant figure it out....


> in the cr2 beta 2 it was possible to "stack" 3 material tags on a object - from left to right - displacement with mapping a , a normal material with mapping b, and an totally opaque material wich mapping a again....

so the displacement is taken from the leftmost tag, the material on top give the look and the displacment from first material takes texture mapping from third materiall..

i know its a weired little hack but in the acutal beta 3 it does not work any more :)


instead, what does work is the projection shader but this one is a beast to setup as there is no visual feedback for the mapping, at least not out of the box ...



any other ideas?
muchas gracias
win 10 | asus z10pe-d8 ws | dual xeon e5-2786w v4 | 128gb kingston 2400 ecc | 2080ti | samsung ssd 940 evo | asus pa329
c4d r20+r21 | sketchup | vectorworks
working alone, with my girlfriend, in cooperation and with freelancers for our own projects and for externals

2018-12-07, 16:33:15
Reply #21

houska

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so the displacement is taken from the leftmost tag, the material on top give the look and the displacment from first material takes texture mapping from third materiall..

i know its a weired little hack but in the acutal beta 3 it does not work any more :)

It seems to work for me! Look at the attached scene...

2018-12-08, 20:22:42
Reply #22

Cinemike

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Anybody else notice that with this daily the material preview update is taking ages when Displacement is in play, compared to Beta 2? Got a material here that went from 1 to 2 seconds to up to 8 seconds when I switch on Displacement.

2018-12-08, 21:20:02
Reply #23

Cinemike

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I compared Beta 2 and the latest daily in a scene. Don't mind the crappy sugar material.

In R19 (with beta 2 of corona installed), I got a rendertime of 1:18 for 6 passes (don't mind my crappy PC either), in R20 with the latest daily of Corona I get 5:13, which really sucks.
I tried to level the playfield and set the displacement to 2 screen pixels for Beta 2 and got 1:31.

The displacement of the latest beta looks a lot better, but the rendertimes are a tad too long.

2018-12-09, 01:46:29
Reply #24

SharpEars

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Hi,

I can not install it,
windows 7 pro

me too :(

Yup, the Windows installer is Windows 10 only. You guys messed up, because there are people using Corona on Windows 7/8/8.1, as well. We need a new installer that supports these operating systems.

2018-12-09, 09:36:42
Reply #25

iacdxb

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Bloom & Glare works in IR but not showing in Picture Viewer and psd is also black....! anyone tried this...?
Back to stable beta 2 for this job.

...
« Last Edit: 2018-12-09, 11:04:06 by iacdxb »
Windows, Cinema 4D 2023.

2018-12-09, 19:09:47
Reply #26

iacdxb

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No one tried Bloom & Glare....?

Thanks.
...
Windows, Cinema 4D 2023.

2018-12-09, 19:19:46
Reply #27

Cinemike

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No one tried Bloom & Glare....?

Thanks.
...

Works here.

2018-12-09, 19:45:42
Reply #28

iacdxb

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No one tried Bloom & Glare....?

Thanks.
...

Works here.

can you please drop screen shot of Picture Viewer...!

thanks.
...
Windows, Cinema 4D 2023.

2018-12-09, 20:09:45
Reply #29

Cinemike

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No one tried Bloom & Glare....?

Thanks.
...

Works here.

Thus said, it's a bit of a wonky procedure. Sometimes you have to switch on/off effects in the VFB, or dial up/down some values, sometimes the effect flashes on/off like the direction indicator of a car and appears or disappears randomly.
It was more stable with beta 1, with beta 2 it became less reliable and with the latest daily, the old reliabilty has not yet been restored.