Ok, I understand now, it wasn't that clear from your first post, because "texture" is just one of the shaders in C4D lingo. But nevermind that, I see what your point is now and I think that the projector shader should do exactly what you want. That said, I just tried it in R19 with Beta 2 and it doesn't update correctly, so that will need to be fixed. But if we put that bug aside, why wouldn't the projector shader suit your needs?