Author Topic: Infinite Ocean  (Read 1732 times)

2019-03-06, 22:58:51

Redeemer

  • Active Users
  • **
  • Posts: 24
    • View Profile
Hi y'all

I am currently working on images of a boat. I've created a plane of water which is displaced by HOT4D and noise maps in both bump and displacement. Very nice. The obvious problem is the size of the plane. Is there a way in using some shader in a smart way that I could use to push the water to the horizon?

Thanks in advance!


2019-03-07, 13:40:14
Reply #1

rojharris

  • Active Users
  • **
  • Posts: 50
    • View Profile
Can't you just instance the plane back? Or bung it in a cloner to fill up to the horizon... Or make a new plane that's not displaced as at that distance a bump would probably do.

2019-03-07, 13:40:53
Reply #2

burnin

  • Active Users
  • **
  • Posts: 1101
    • View Profile
& another thing - Earth is round, surface has curvature... ;) or lower HDRI/backplate

2020-08-16, 10:31:29
Reply #3

ZioJack

  • Active Users
  • **
  • Posts: 19
    • View Profile
how have you set the ocean water?! Have you solve the problem?

2020-08-17, 15:03:20
Reply #4

beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 1922
  • Bengamin
    • View Profile
    • Cormats

2020-08-19, 00:35:06
Reply #5

ZioJack

  • Active Users
  • **
  • Posts: 19
    • View Profile
yes.. i have no idea what is the best way to best convert materials and functions in corona c4d.

Do you have any advice for me?

2020-08-20, 13:21:45
Reply #6

Redeemer

  • Active Users
  • **
  • Posts: 24
    • View Profile
In the end the solution was a huge plane. Another thing that might work is to put a smaller plane inside a cloner object and clone it untill the horizon.