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« on: 2019-07-29, 10:27:07 »
Hey houska, thx for ur attention on this.
Well i got u a scene (R20) attached with a simple fabric material (mat1), build in the node editor.
i used some c4d shaders in there like a filter, a fresnel and a layer shader.
try to change values while IA is running, like the color in the filter or fresnel values. u will recognize that the texture will not load correctly but turns yellow until u reload the bitmap.
its conspicious that this happens when corona creates a corona shared-shader in the material slot. the strange thing is that sometimes corona doesent create this and it works but than suddenly it puts in these shaders (mostly when loading bitmaps) !?
so the question would be why do we need this corona-shared shader at all ?
this shader is also the reason why the texture manager cant find bitmaps in the node materials.
best regards,
sV