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Topics - torealise

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Is it possible to make, for example, Photoshop based denoise filter, that will use render elements to achieve best results? (elements like CShading_SourceColor to keep clear texture patterns, and CGeometry elements to let filter recognise geometry, CMasking to do it selective)

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My laptop is not so weak, it is i7 16gb RAM. But it is problem, when i am trying to render big size images (like 8000x6000px). What can i do with this? Now i use crop render and than collect image in Photoshop. Also i know, backburner lets do it. Another thing is to set VFB filter to none and internal resolution to 1, or even to turn off VFB at all. Do you know any other, better way, to do it?

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how does Corona_UvwCoords pass in render elements work? it is always a single solid color http://view.xscreenshot.com/19d5de29c07fa1dd02b94cc4fbeb43af. How can i use it in composing (i actually need it to use in RE:Map plugin for After Effects)

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