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Messages - denisgo22

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31
Hi Guys
In exclude/include light properties of Corona light include/exclude shadow casting and both properties not active at all/
it should be so because it is physically correct ?:)
Corona 4 max 2017

32
Could you possibly send us any scene where this can be observed, with 3ds Max Bitmaps used? So that we would just open it and convert to CBitmap.
The uploader is in my signature.

According to my simple test:
Empty scene - 660 KB
Max Bitmap - 916 KB
Corona Bitmap - 920 KB

So there is some difference, but negligible for such a simple scene.
Also, there is one thing: when you use the converter script, it will actually duplicate the nodes in the material editor. So you will end up with BOTH Max and Corona Bitmaps stored in the scene. Maybe this is causing the issue?

all tests are made in clear max scene file with clear mat editor/
time of saving file directly depends of the amount of materials with Corona Bitmap in scene/I think depends progressively.
More materials with Corona Bitmap, longer saving time/if you experiment with only one material there won't be much difference:)
max 2017/Corona 4

I unloaded my scene on private uploader/

name: denisgo
Link to forum: Topic: corona bitmap cause to saving max file much, much longer/
thanks


33
while working on the last project I discovered that the file is stored incredibly long with a completely light geometry.

the file size is completely normal and I used all available methods and scripts to clean the scene from
Reactor collisions/Note tracks and etc.
but did not assume that the problem may be in the materials and corona bitmap :))
saving file with regular bitmap 1-2 sec.
saving file with Corona bitmap 40 sec !!!! :)
Simple test with Corona Converter:)))
Corona 4 last release//
 

34
hey Guys. Thanks for latest release and brilliant work/
especially for implement of Corona light lister.  but it was very strange for me not to detect
there is the most important thing for switch cameras in scene// Corona Sun

35
Off-Topic / Re: Funny images/videos
« on: 2019-04-19, 10:11:22 »
I found this in certain russian forum :]



first photo of Black Hole, what I saw recently :)

36
Gallery / Tel-Aviv W.I.P
« on: 2019-04-14, 02:09:10 »
Some small project in tel-Aviv

37
something wrong with CoronaColorCorrection map and saturation spinner/Now this work as Hue spinner :))

Are you sure? Can you post a screenshot? I tried this in 3.2 hotfix and in March 14th 4.0 daily and both of them worked fine...
sorry for mistake :00
this for max thread((

38
something wrong with Corona Color Correct map and saturation spinner//Now this work as Hue spinner?? :)

39
something wrong with CoronaColorCorrection map and saturation spinner/Now this work as Hue spinner :))

40
For polygonal onjects, you just need to add xform modifier on top of instanced object and apply transformations through it. For proxies - unfortunately, there's no solution, appart from applying transformations directly in scatterer (on all instances), or converting proxy to mesh + xform.

What's happened Guys :(((

Corona scatter was fixed ;]
Is at fix as bug :))) One more + for using Forest instead Corona Scatter:)))
Also scattered by path function not working as it should be, it is not place object's on surface at the same time, like in the Forest Pack//
As now we can't using Corona Proxy's as scattered objects without this limitation/
very bad news:(((

41
How i can to scale one instanced object /Corona proxy/  in Corona Scatter now.
Before some changing in Corona scatter system in last Corona releases it impossible via scaling basic instance model/
What's happened Guys :(((

42
Hopefully 2019 will be the year when Corona scatter will get UV from distribution object functionality :]
Thanks:) Cool --- also was thinking about using this option in texture coordinates:)

43
I have carpets in my scene that I have created with CScatter which is a great tool btw. But I am wondering how to go about texturing the carpet. The base mesh upon which the rug models are instanced over has a texture pattern that has different colors. CScatter distributes the instanced mesh with its own material on the base mesh. Is there a way I can get the instanced objects to take the textures from the base mesh or project the textures of the base mesh over the instanced meshes?
+++1000 for adding to Corona Scatter texture option same in FP/+++ for adding Corona Scatter map :)))

44
It is for Max 2018 - 2019 as far as I know. I don't have 2017 installed.

But I do know, that it is going to be up to Corona Devs to fix apparently.
max 2017 not have this problem, i hope:)
Was checking it on 2017 and always Ok/

45
Day-System project/
Complex of small flats in Tel-Aviv Yaffo
High res on :
https://www.behance.net/gallery/73867181/Day-System-projectsTel-Aviv-Yaffo-for-S-Arch-Group
Comments and critique are very welcome:)

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