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Messages - Javadevil

Pages: 1 2 [3] 4 5 ... 27
31
Hi Guys,
I'm looking into both these Scene Managers and have some questions

Does Vexus support multiply HDRI maps, so each camera can have a different hdri map or same hdri map with a different rotation? This also goes with having multiply Suns (since recording the time of day isn't available)
Does Vexus support Coronas Multiply Environment feature for use with light mixer & Corona image viewer?

32
Hardware / Re: UHD 4k Monitor and 3ds Max 2018 - Blurry UI
« on: 2019-11-20, 00:27:21 »
Just wondering if there is any new settings that I am not aware of to fix the Interactive rendering with a 4K monitor? Interactive rendering is quite blurry where as the Corona VFB is sharp as expected.
Specs: Windows 10, AOC 4k monitor, 3dsmax 2020, Corona v5

33
General CG Discussion / Re: Populate Terrain script?
« on: 2019-11-06, 23:24:04 »
Thanks,
I guess something must have changed from 2019 to 2020 for it not to work for me.
I still get this error
--Syntax error: at <, expected
--In line: < !

34
General CG Discussion / Populate Terrain script?
« on: 2019-11-06, 22:18:15 »
Hi
I use to use Populate Terrian script but since moving to 3dsmax 2019 its no longer works.
I did see someone on Scriptspot had access to the source code and recompiled it, but it doesn't work for me, I end up with syntax errors.
Is there an alternative to making dodgy meshes into nice size quads?

The scriptspot link
http://www.scriptspot.com/3ds-max/scripts/populate-terrain

Here's a link to what populate terrain does.
https://vwartclub.com/?section=learning&category=scripts&article=useful-scripts-populate-terrain

35
[Max] General Discussion / Re: Sini Scatter
« on: 2019-10-29, 10:17:57 »

Also, use surface material to colour objects. I know theres a hack/workaround at the moment buts its not the best way.

36
[Max] General Discussion / Re: Sini Scatter
« on: 2019-10-26, 00:36:12 »
This, yep that's it, thats whats missing

Clustering/clumping would be super nice... and area include/exclude options defined by splines  :)

37
[Max] General Discussion / Sini Scatter
« on: 2019-10-25, 05:29:46 »

Has anyone tried Sini Scatter? If so what are your thoughts? I'm looking for a forest pro alternative.

cheers

38
[Scatter] I need help! / Re: corona scatter
« on: 2019-10-23, 12:18:51 »
Thanks Rom, I just found that thread

39
[Scatter] I need help! / corona scatter
« on: 2019-10-23, 10:28:31 »

Can Corona scatter get color from surface? Like Forest pro does?
I find its the best way to create random lawns.

cheers

40
[Max] Daily Builds / Re: Caustics playground!
« on: 2019-07-02, 23:17:45 »
I'm playing with Caustics and finding lots of fireflys that do not want to go away.
Heres a test with a Hdri map with the enable caustics environment from the render settings
Could you share this scene with us? That would really help us understand the issue.


Hi Maru,
Scene uploaded and PM sent, File was to big for the Corona Uploader so I used onedrive.

cheers

Do you still need it? If so I'll cut down the scene, should I PM you a link?
Yes, that would be great. We are always interested in user scenes. You can use this private uploader and then let me know which upload method you used and what was the file name: https://corona-renderer.com/upload

41
[Max] Daily Builds / Re: Caustics playground!
« on: 2019-06-27, 06:23:03 »
I'm playing with Caustics and finding lots of fireflys that do not want to go away.
Heres a test with a Hdri map with the enable caustics environment from the render settings
Could you share this scene with us? That would really help us understand the issue.


Do you still need it? If so I'll cut down the scene, should I PM you a link?

42
[Max] General Discussion / Re: Some thoughts on Caustics
« on: 2019-06-13, 03:20:32 »

1) upgrade your CPU to double # of cores (e.g. new ryzens with 16 cores costing $750)
2) turn on caustics in every render
3) render time stays the same, every scene has caustics
4) you got caustics for $750 ;)


Thats my plan :)

43
[Max] Daily Builds / Re: Caustics playground!
« on: 2019-06-02, 09:03:27 »
I'm playing with Caustics and finding lots of fireflys that do not want to go away.
Heres a test with a Hdri map with the enable caustics environment from the render settings




44
I was telling the architects in work about Archicad and Corona.
Still can't get head around the fact that it's not available for Mac, since 80% of Archicad users are ion a mac.????????

Really, most places I have worked at use PC's

45
General CG Discussion / Re: scene management
« on: 2019-02-19, 22:39:22 »

Thanks Guys,

Zules whats Scene Manager ? Is that Pulze Scene Manager or is epheres one ?

Mr.Max, I'll check out Batch Camera Render script.

I'm surprised no render engine has created there own scene manager.

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