Is it possible to control UV coordinates with Linear Float Controller when using Corona bitmap? When I plug Linear Float into Corona bitmap Tiling U for example it only shifts between tiling modes (Repeat tiling, mirrored tiling...) but it can't change actual tiling (numbers).
3ds Max bitmap can do this (see attached photo)
EDIT: found how to do it, use Point3 XYZ and you will be able to plug into "uvw Scale" or "uvwOffset" and there it is