Author Topic: Problem with Corona bitmap and Linear Float Controller  (Read 1014 times)

2021-10-17, 14:00:11

GraceKellyPerfect

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Is it possible to control UV coordinates with Linear Float Controller when using Corona bitmap? When I plug Linear Float into Corona bitmap Tiling U for example it only shifts between tiling modes (Repeat tiling, mirrored tiling...) but it can't change actual tiling (numbers).

3ds Max bitmap can do this (see attached photo)

EDIT: found how to do it, use Point3 XYZ and you will be able to plug into "uvw Scale" or "uvwOffset" and there it is
« Last Edit: 2021-10-17, 14:22:03 by GraceKellyPerfect »

2021-10-17, 15:05:29
Reply #1

NicolasC

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HEllo,

I use Bezier Point 3 for that here ;)
Nicolas Caplat
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2021-10-17, 19:52:56
Reply #2

GraceKellyPerfect

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HEllo,

I use Bezier Point 3 for that here ;)
thanks, that is way more elegant solution to the problem than Point3 XYZ