Author Topic: Blending tiles of untiled wood texture with UVW Randomizer  (Read 796 times)

2021-07-26, 22:15:28

John.McWaters

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I have a wood texture that in not tileable, and I'm trying to see if I can the the UVW Randomizer's blend feature to help blend the edges where the tiles come together (where'd you typically get a hard edge b/w tiles).

Even if 'Randomize each tile' is checked, you'll still see hard edges—However, if there's a way to set the size of the initial map to say 5'x5' but have the tiles be 4'x4', the blending could occur with that 1' overlap of the textures, thereby obscuring the hard edge. Does anyone know if there's a good way to do this?

2021-07-29, 11:30:05
Reply #1

GeorgeK

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I have a wood texture that in not tileable, and I'm trying to see if I can the the UVW Randomizer's blend feature to help blend the edges where the tiles come together (where'd you typically get a hard edge b/w tiles).

Even if 'Randomize each tile' is checked, you'll still see hard edges—However, if there's a way to set the size of the initial map to say 5'x5' but have the tiles be 4'x4', the blending could occur with that 1' overlap of the textures, thereby obscuring the hard edge. Does anyone know if there's a good way to do this?

Can you please show an example of the texture you are trying to randomize?
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2021-07-30, 17:48:23
Reply #2

John.McWaters

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I have a wood texture that in not tileable, and I'm trying to see if I can the the UVW Randomizer's blend feature to help blend the edges where the tiles come together (where'd you typically get a hard edge b/w tiles).

Even if 'Randomize each tile' is checked, you'll still see hard edges—However, if there's a way to set the size of the initial map to say 5'x5' but have the tiles be 4'x4', the blending could occur with that 1' overlap of the textures, thereby obscuring the hard edge. Does anyone know if there's a good way to do this?

Can you please show an example of the texture you are trying to randomize?

Hi George, I've attached a sample texture.

2021-08-02, 15:28:03
Reply #3

Avi

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Hi,

I just recorded a quick tutorial showcasing how you can use the UV randomizer along with the sample you provided.

link : https://bit.ly/3A36OCi

I hope this helps.

Regards,
Avi

2021-08-04, 19:21:46
Reply #4

John.McWaters

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Thank you Avi.

Before you applied the Floor Generator modifier, the UVW randomize tiles were random in 360 degrees, but it looks like after the floor gen modifier was added, the direction of the wood grain oriented to the floor boards. Is that an effect from the floor gen modifier?

2021-08-05, 10:54:44
Reply #5

Avi

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Floor Generator creates its own UV per plank :) UVW randomization is working with the UV created by Floor Generator. You can check it by starting interactive and changing values to see how it is working . For example https://bit.ly/3jmocvf

I hope this helps.

Regards,
Avi

2021-08-09, 05:51:23
Reply #6

John.McWaters

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Avi,

Thank you for helping me with this. Do you know a strategy that would help solve this problem when the Corona Triplanar component is used? In my specific use case, I'm applying this texture to cabinetry panels that are in different orientations.

I've attached a simplified Max file that shows how I've set the material up.