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Messages - IsmaeL

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This might be a problem with Autodesk and 3dsMAX when using 4K monitors, but there could certanly be a workaround.

The IR takes into account the System scalling applyed in Windows. So when working on a 4K monitor and using a 150% scalling, you end up with a 2032x1355 px window size that is being scaled to fill a 4K monitor. This is certanly not a good idea. Corona should just get it's IR resolution directly from Windows with no scaling, so it uses the native resolution of the monitor.

This might be a problem when you want to get the right scaling for the UI but that could be fixed if the IR resolution just works like in VRAY

It's not a big deal form me, becaus I don't use IR that much but it certanly is a problem. BTW this also happens when working on a 2K monitor and scaling it's resolution, so any monitor you scale will not give you a native image size and it will we magnified to fit your window.

[Max] Feature Requests / Re: Access material in one click
« on: 2022-11-18, 14:48:51 »
could you work with Autodesk to make sure we can successfully apply a hotkey shortcut to the "Pick Material From Object" tool?
I use it 100 times a day, whichever shortcut I assign to it, it doesn't work (tried it in max 2020 and 2023)

Just some help with the shortcut. The specific ACTION is called "Get from Selection" and the GROUP is the SME. So you are not applying this hotkey to the right Action, that is why it deos not work. I use this all day, every day, that's why I knew something was wrong. The "Get Material from selection" is a difrent ACTION where you have to click the button and then select an object.

We used to get a Corona licence and 3 render nodes, after almost 5 years and an additional 90€ we get no more render nodes and no floating licence. So we are asked another 96€ to get a floating licence back and another 119€ to get an additional render node.

You used to pay 232€ in 2018 to 537,6€ in 2022 for one licence and a RN. That is not even taking into account that we used to get 3 render nodes.

The fact that I get to keep my nodes when paying a premium subscription is not really a consolation, to me the Premium subscription has no value at all. What is the point of Phoenix? Do your clients ask you to destroy their hotel complex with a Tsunami or put their furniture on fire? Mine do not, but maybe I just don’t have fancy enough clients.

Chaos Cosmos and Player? What are they and why would anyone use them? You can’t open a CoronaEXR in the Player so what is it meant to do? Anyone working with any kind of animation is using a Postproduction tool, so this Player is not worth any money because it does not solve any problems you were having in the first place. And then there is Chaos Scans, which might be something you could use but again, why did we need it? If we wanted to pay for Scans we would have done so in the past. We didn’t and we won't.

So I am very frustrated by the prospect of paying more money because of an obvious pricing structure geared towards getting the last cent out of customers and trying to make it seem like we get additional value out of it. In reality we are asked to pay an additional 50% to keep the software and features we used to get. And the more licences you own, the higher that cost to keep them because you have to pay an additional 50% for every licence.

At least Itoo is still around and keeps their promise. I suggest everyone pay for Forest or Railclone, otherwise we will be paying for Chaos Scatter in a few years when they announce the Ultra Premium Pro subscription.

Sorry for the people reading this. You are certainly not directly responsible for the new pricing structure.

For all the monthly subsribers, I feel for you.

Thanks Maru.

So I thought I had figuered out why it was happening. Turns out there was a slot of the multitexture I wasn't using. This is becaus I copied the multitexture rather than creat a new one, furthermore I hide all empty slots since the new Physical material is soooooo long. The warning from Corona is now gone but, I can not reproduce the error. So I'm actualy not sure if that was the problem in the first place.

I will keep an I out for future scenes an send them in whenever it happens.

This is an issue that seams to be goging on for some time now. I don't have a Triplaner map but we use a Multitexture in front of the CoronaNormal Map. It's a big scene with lots of folige but it seams to be only one particular map. The mapps are all input with Gamma 1 so we don't use the adjust Gamma checkbox. I tried it the other way around, loading the Normal map at 2,2 and using the CoronaNormal map to correct them. But it doesn't chang anything.
I would say that this is a problem when working in bigger scenes with more normal maps.
It's not realy a problem as it renders fine, but it is anoying nevertheless

[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-06-06, 09:32:13 »
I see the poll has been reset. Could we get a post That explains some of these? I don't have a clue what the Tiles Map is supposed to do. What would be the improvements to the CIE, would that not also mean that we improve the frame buffer. And what is meant whit new and better frame buffer (docked and floating)??¿

And I have a small request regarding the frame buffer. This is something that has been bothering me for some years now. Why can't we compare two different images that have a different size. This is most annoying when you do an IR and than you restart the IR and it has a different resolution. Now you can't compare them. This has been a feature in Vray for years. It's not a deal breaker, just a bit annoying at times.

[Max] Bug Reporting / Re: problem with liquid in glass
« on: 2022-05-09, 10:59:54 »
Looks great romullus. And you put it very well, it is a bit quirky and that can be very time consuming when dealing with refraction. However, I don't understand why this would not be a bug. Should it not render exactly the same, no matter if it is one mesh or if it's multiple meshes?? Or is there a reason the Corona team implemented it this way?

[Max] Bug Reporting / Re: problem with liquid in glass
« on: 2022-05-03, 12:18:30 »
Ahhh. So the bug has been noticed by more users. This seams to still be a problem even in Corona 8.
Is this going to be addressed at some point??

Thanks Ondra. But we haven't updated yet ☹️ Let's see if we jump straight to Corona 8

Just amazing work. Nice to see you use Corona on this awesome project, I hope this gives devs a lot of feedback.
By the way, wouldn't you love to have Cryptomate in Corona so you don't need to do all the masking by hand. Maybe mention that to Ondra ;) ;)

Clients making constant changes?¿? What are you talking about? That never happens XD
I know form personal experience that they always complaint about the camera angles, the lighting and the color of their product.

Some feedback. Love the shot trough the doorway, that looks really nice. In general I feel like it might be a bit to dark, specially since the interior is black.

Really locking forward to see the final result on this

Work in Progress/Tests / Re: cjwidd render thread
« on: 2019-10-16, 09:18:22 »
Really nice stuff in here. Keep going with this, it looks like your having fun.

PS: Would love a tutorial on the scanned cloth in substance.

There is also the current issue of 10bit output being restricted to professional cards regardless of physical input in monitor. nVidia gonna nVidia. I wonder if HDR will force them to reconsider this stupid policy.

This has changed. As you mentioned HDR forces them to output at higher bit depth.
But they are not stupid XD it seems that you only get 10 bit when playing games. So basically it only works when launching Direct X.

So Yes, you still need Quadro

Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2019-02-08, 09:51:50 »
The site looks amazing, specially the Home Page XD
I have one concern tough, what is with the minimum Black value. Corona Color Picker tells me it's 0. From what I was taught you should never use 0 as Black. Am I wrong or did I miss the point??

As for colors, I have a bunch of RAL and NSC colors I use for my clientes. They are all in the furnishing business, so for industrial purposes RAL and NSC is used a lot.

Reading about the color checker reminds me, I have to shoot images of marble textures. I am a bit scared since I'm not sure I'm doing this right.
So I have a full-frame camera with 36 MP, unfortunately that is the max I could get. Would have loved to have a medium size CMOS, but that is to expensive.
Everything is set up, have a color passport, 5 mm lense and remote control for the camera.

What would you suggest I do with the images I get from this. Do I need a camera profile? or will the RAW files be enough to work with?
Would love to here some input form you. Thanks

General CG Discussion / Re: best mouse for 3ds MAX
« on: 2018-11-29, 09:59:44 »
Yes Logitech is super expensive. And it has uncanny "feature" of stopping functioning eventually, I used to replace Performance MX every six months once...

I've been testing for past year and half instead this:

It's something of in-between, not quite vertical, though highly angled and it forces your wrist to be elevated, which I consider the more important part of equation, this should avoid the pain relocating to further up.
I used to have terrible pain, couldn't work every third day. That is all gone, though this mouse requires bit of an effort to use eschewing some comfort.

This is the perfect thread I have been looking for.

I have that Microsoft mouse and keyboard. To be honest, the keyboard is great and feels very premium. Of course it takes time to get used to, the keyboard far more than the mouse.
One cool feature of the keyboard is the numerical keys that are separate. I have them on the left side. So I type in numbers with the left hand and use the mouse with my right.
This is very convenient, of course you have to teach yourself typing numbers with the left hand. I'm a right hand guy, so it took a while. And you have to change your system from coma to point if your using european annotations. This is so you can use the point from the numerical keyboard.

As for the mouse, it is failing. The left click is only working when hitting the upper end of the button. So I'm looking for a new one. And the keyboard has some F1-F12 keys that get stuck form time to time. For me, the mouse is alright but it's far to small for my hand. My hand is taller than a 6 inch smartphone, so you have a reference.

I want to get a real vertical mouse but most of those you can't program buttons and that is a NO NO.
I gess using a space mouse would be an option but I don't really want to spend money on that. Apart from yet another thing on my desktop, there's simply no space.

So this Logitech MX with programmable buttons looks great. I just need 1 or 2 buttons for pan and zoom.

If anyone buys it (me for christmas ;) share your experience.

BTW I never had any issues with pain even before the Microsoft Ergonomic mouse, it is simply to prevent getting hurt in the first place.

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