Author Topic: Alpha v5 released!  (Read 22723 times)

2016-04-06, 15:48:46

maru

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Corona alpha v5 for C4D has been released!
More info: https://corona-renderer.com/blog/corona-for-cinema4d-alpha-v5-released/

Major new features

    Team Render support
    Corona Proxy
    Spherical, Cylindrical and VR camera

Other Improvements

    Rewritten implementation for C4D infinite and parallel light
    Support for C4D normal direction shader
    Added Corona bitmap shader (with UDIM support)
    Color mapping overrides in camera
    Support for Blend with more than two sub-materials

Fixes

    Fixed problems with various C4D versions where plugin would not load or crash C4D during initialization
    Improved noise shader stability
    Fixed displacement crashes
    Corona VFB stability
    Lots of minor material­ related fixes

Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-04-06, 15:57:20
Reply #1

toby00001

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Hey, just want to confirm, interactive render is still not fully supported right? Just set up a simple test scene and IR crashed C4D.

Thanks

2016-04-06, 16:17:45
Reply #2

Visual Pie Workroom

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Thanx!
What`s next in roadmap ?

2016-04-06, 16:23:02
Reply #3

berdus

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Hey, just want to confirm, interactive render is still not fully supported right? Just set up a simple test scene and IR crashed C4D.

Thanks

+1

2016-04-06, 16:26:42
Reply #4

chuzhirui

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Hey, just want to confirm, interactive render is still not fully supported right? Just set up a simple test scene and IR crashed C4D.

Thanks
+1

2016-04-06, 16:27:33
Reply #5

toby00001

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Alongside IR have noticed some other bugs and submitted them to the official bug reports board.
Thanks!

2016-04-06, 17:13:55
Reply #6

AlexejK

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Hey, just want to confirm, interactive render is still not fully supported right? Just set up a simple test scene and IR crashed C4D.

Thanks

+1

2016-04-06, 17:48:18
Reply #7

iNevestenko

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Hey, just want to confirm, interactive render is still not fully supported right? Just set up a simple test scene and IR crashed C4D.

Thanks
+1

2016-04-06, 19:25:16
Reply #8

exor

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Great to see a new update! But I can't set the focus for camera dof. is it a bug? Its always the same focus distance.. Can it anyone confirm?

2016-04-06, 19:58:42
Reply #9

dimka11

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I install corona on other computer and when Cinema 4d is start. I see : no license found on this computer!

2016-04-06, 21:32:09
Reply #10

iNevestenko

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Corona alpha v5 for C4D has been released!
More info: https://corona-renderer.com/blog/corona-for-cinema4d-alpha-v5-released/

Major new features

    Team Render support
    Corona Proxy
    Spherical, Cylindrical and VR camera

Other Improvements

    Rewritten implementation for C4D infinite and parallel light
    Support for C4D normal direction shader
    Added Corona bitmap shader (with UDIM support)
    Color mapping overrides in camera
    Support for Blend with more than two sub-materials

Fixes

    Fixed problems with various C4D versions where plugin would not load or crash C4D during initialization
    Improved noise shader stability
    Fixed displacement crashes
    Corona VFB stability
    Lots of minor material­ related fixes

The release is highly unstable! We are waiting for version 5.1

2016-04-06, 22:59:30
Reply #11

Rhodesy

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Strangely on initial testing I think A5 RC2 was more stable for me. Im getting freezing midway through renders with the official release. RC2 was pretty solid so not sure if anything has changed somewhere or if its just the file Im working on.

2016-04-07, 08:35:14
Reply #12

Mor4us

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not testet yet, but does the team render support work for stills too?

2016-04-07, 10:12:17
Reply #13

Rhodesy

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Not tried tr yet as I've never set it up before but in the info it says it support stills so I for one will be getting on it as soon as I have a window! Awesome feature

2016-04-07, 11:34:42
Reply #14

cathor

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Great to see a new update! But I can't set the focus for camera dof. is it a bug? Its always the same focus distance.. Can it anyone confirm?

I have reported this as a bug previously and seems like Ales is working on it.

My workaround is this for now
In Camera object settings: right click  Focus Distance --> Xpressions --> Set Driver
In render settings: Enable DOF and Enable Override camera DOF. Right click "Perspective View Focus Distance" --> Xpressions --> Set Driven Absolute

Now you can control focus distance through the viewport. f-stop, shutter and iso is still controlled by the camera tag.

Happy rendering!