Author Topic: [Useful Scripts\Tools]  (Read 250337 times)

2015-07-04, 01:29:37
Reply #180

3dwannab

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Bang up walls in half the time. Kind of like push/pull tool in Sketchup.

http://www.scriptspot.com/3ds-max/scripts/radolomeo-extrude

2015-07-14, 10:33:21
Reply #181

fire3d

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so many suggestions ..... but ....  what about Greeble?

http://max.klanky.com/plugins.htm

:P

2015-07-22, 15:24:08
Reply #182

CiroC

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Thanks for the suggestions. I also added the Unique Material ID


2015-08-07, 22:49:09
Reply #184

CiroC

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2015-08-10, 18:27:14
Reply #185

steyin

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New one:

Stone Placement Tools

http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools


Never really had any success with this script. Deleted it from MAX quite some time ago, wasn't impressed.

2015-08-11, 10:05:02
Reply #186

CiroC

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I haven't tested yet this and the Slideknit script. From the video, I am not too impress with the detail on the bricks. Personally, I think DebrisMaker does a better job with the bricks, but the floor and gravel section may prove useful.

2015-08-18, 11:29:39
Reply #187

romullus

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It's not a script, but this little program is so damn good and useful that it would be real shame not to spread a word about it. PureRef - excellent ref management software. Simply must have!

And please, support author (-s).
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-08-18, 12:06:11
Reply #188

Malor

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Quote
It's not a script, but this little program is so damn good and useful that it would be real shame not to spread a word about it. PureRef - excellent ref management software. Simply must have!

And please, support author (-s).
I sign under it. Thanks for the tip romullus, this little thing is amazing. Give these people some money everyone.

2015-08-30, 14:50:34
Reply #189

3dwannab

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Shameless self promotion :P

I've updated a script I wrote and thought it worthy enough to post here. It's now allows selection of multiple nodes in SME. Vid on usage:


http://www.scriptspot.com/3ds-max/scripts/select-by-material

SELECT BY MATERIALS.
Script which allows easy selection of materials inside Slate Material Editor and Compact Material Editor over 3ds max standard method.
Benefits over maxes built in way:
 
  • Auto open/closes groups.
  • No annoying select from scene dialog after 3ds max method.
  • Keyboard shortcut by macro. (Max does not have this, at least I can't see it).
  • Works seamlessly in any workflow.

2015-08-30, 14:56:04
Reply #190

3dwannab

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Also a different lightlister here. Supports most if not all light types. And has the same standard UI as max. The other light lister on here has textboxes which don't show the full values. Don't get me wrong I like it but that kinda bugs me.

http://www.evvisual.com/lightlister/

2015-09-17, 22:11:08
Reply #191

Adi

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Hey guys , since this this thread had great success and we all love it , i thought of trying to make a similar thing with free with all kinds of 3d models donations / suggestions.
What do you think ? And please correct me if this kind of thread exists already.

2015-09-21, 00:42:39
Reply #192

3dwannab

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A bug exists in Max 2015 and I read that it's in 2016 also where 'Save As' dialog goes to the project directory instead of the currently opened files directory.

I've wrote an EXTREMELY basic script (3 lines) to solve the issue.
http://www.scriptspot.com/3ds-max/scripts/save-as-to-current-files-directory

The long thread where the bug was reported is here >> http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/2015-sp3-bug-quot-file-save-as-quot-directory/td-p/5451395.

I guess AD's devs. really don't listen if all it took was 3 lines.

2015-09-21, 14:00:01
Reply #193

maru

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I guess AD's devs. really don't listen if all it took was 3 lines.
No, they simply need more than 1 year to write them. ;)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-09-21, 14:20:39
Reply #194

3dwannab

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Code: [Select]
(
    fileName = maxFilePath as string + getFilenameFile maxFileName + " Copy"
    theName = getMAXSaveFileName filename:fileName
    if theName != undefined do saveMaxFile theName
)

It's difficult stuff to get right just right ;]