Author Topic: [Useful Scripts\Tools]  (Read 250335 times)

2014-11-10, 16:36:44
Reply #60

Juraj

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:P Always thought that UV map was the way to go, but I am still junior in this area.

Yeah, 500MB. And it keeps growing, but for me is the best way to keep organized and know exactly what I have. I still have a folder structure, but for some reason the pdf helps to know where things are. How did you organize the folder structure? Do you keep 3D model and textures in the same folder?

Yeah. Textures that belong to particular model are in same folder.

Models/ Chairs /ChairXYZ/ [ChairXYZ.max ../Textures folder]

Of course, if those textures are useful in general, they also go to general textures, ie  // Textures/ Fabrics / LeatherXYZ.jpeg
But the particular copy that belongs to the models is untouched within the model structure.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
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2014-11-10, 16:46:29
Reply #61

CiroC

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:P Always thought that UV map was the way to go, but I am still junior in this area.

Yeah, 500MB. And it keeps growing, but for me is the best way to keep organized and know exactly what I have. I still have a folder structure, but for some reason the pdf helps to know where things are. How did you organize the folder structure? Do you keep 3D model and textures in the same folder?

Yeah. Textures that belong to particular model are in same folder.

Models/ Chairs /ChairXYZ/ [ChairXYZ.max ../Textures folder]

Of course, if those textures are useful in general, they also go to general textures, ie  // Textures/ Fabrics / LeatherXYZ.jpeg
But the particular copy that belongs to the models is untouched within the model structure.

But you still need a render or screenshot of the 3D model saved in folder, right? That is why I prefer to have the pdf :)

I am having a  go with the Connecter and I must tell that it is quite good. I will test and see if we can run it from a portable hard drive. That would be gold.

2014-11-10, 19:20:00
Reply #62

steyin

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Just saw this today, seems very nice. I might pick it up.

http://km-3d.com/2014/10/random-master-1-0/

2014-11-11, 00:12:17
Reply #63

3dwannab

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Ones I haven't seen mentioned here but I use regularly.

Miauu:
Allows default Transform Type-In dialog to mini TTI by Miauu. Put the script in your startup scripts folder to appear every time. I've asked the developer miauu to allow a user to resize object/s based on there actual size. With this it would become a very powerful little script.
https://www.scriptspot.com/3ds-max/scripts/miauus-mini-transform-type-in

miauu's script pack vol.1: http://miauumaxscript.blogspot.com.es/p/miauus-script-pack.html €12 (See videos @ link)
miauu's script pack vol.2: http://miauumaxscript.blogspot.com.es/p/miauus-script-pack-vol2.html €17
Vol. 2 is in the first post but one is missing.

more

TrackScripts pack:
Sweep Profile: http://3d-kstudio.com/product/trackscripts/#SweepProfile
Quick select and rename: http://3d-kstudio.com/product/trackscripts/#QuickSelect

Outliner: (For those not on 2015):
http://www.scriptspot.com/3ds-max/scripts/outliner

Paint Pot:

List of Dulux paint codes + others: http://daveandgoliath.com/2014/10/30/script-paint-pot/
I've asked the developer to put in RAL codes at this link. They takes requests so if you have any others they don't mind adding them.

Polyspline v3: Draw like AutoCAD
http://www.scriptspot.com/forums/3ds-max/scripts-wanted/desing-lines-with-values-typed-in-the-keyboard
Download the 'polyspline_bugsedited.zip' file. Works in 3ds 2014.

Copitor:
http://www.scriptspot.com/3ds-max/scripts/copitor
Allows 4 copy and pastes with previews.
Someone called locke  has gone to the trouble off updating it. See - http://www.scriptspot.com/3ds-max/scripts/copitor#comment-25737

Joker Martini:
http://jokermartini.com/spacer/
http://jokermartini.com/randomized-face-ids/ (Modifier)
« Last Edit: 2014-11-11, 02:50:13 by 3dwannab »

2014-11-11, 08:52:10
Reply #64

eungen

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2014-11-15, 09:41:48
Reply #65

Fibonacci

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Hi guys,

Any solution for the texmapPreview script of the soulBourn's script pack ?

If somebody have a good idea to the right check for texmap, I'll be appreciated...

Cheers !
Holy Corona : the materials is the clue.

2014-11-18, 16:14:48
Reply #66

CiroC

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Thank you guys for all the scripts. I have a few that I found out while reading Alex Roman book.

Fibonacci, so far I couldn't find any similar script.

2014-11-18, 16:58:53
Reply #67

3dwannab

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Oh, one more but it's a photoshop one :) [Hope that's okay]

I couldn't live without this. It allows 50% offset in the X & Y direction.

http://www.stefandavid.com/sdvoffset/


2014-11-21, 09:09:45
Reply #68

CiroC

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Oh, one more but it's a photoshop one :) [Hope that's okay]

I couldn't live without this. It allows 50% offset in the X & Y direction.

http://www.stefandavid.com/sdvoffset/

I will just create another section. :D

I have another suggestion for Photoshop: nDo
http://www.philipk.net/ndo.html

2014-11-25, 20:16:45
Reply #69

borisquezadaa

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This FREE one:
Handy when you have a bunch of stuff scattered but you dont want it to collide
"UNCOLLIDER"
http://km-3d.com/freestuff/uncollider.ms
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-11-26, 09:24:36
Reply #70

CiroC

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This FREE one:
Handy when you have a bunch of stuff scattered but you dont want it to collide
"UNCOLLIDER"
http://km-3d.com/freestuff/uncollider.ms

Thanks. I will add this one and the 3D-Plexus.
http://www.scriptspot.com/3ds-max/scripts/3d-plexus

Does anyone knows a good script to help out with Photomatch, VVMs or AVRs?

2014-12-02, 10:39:32
Reply #71

CiroC

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Anyone knows where I can find a script to call the function Area to Render -> Region??? Pleaseeeee.

2014-12-02, 12:17:21
Reply #72

3dwannab

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Anyone knows where I can find a script to call the function Area to Render -> Region??? Pleaseeeee.
How about this: http://www.scriptspot.com/3ds-max/scripts/mmregions

2014-12-02, 14:13:05
Reply #73

CiroC

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I was looking for a shortcut to activate the Area to Render, when then you can select the area in the viewport. Someone mentioned that it is possible using a few lines of script.

2014-12-02, 17:56:57
Reply #74

3dwannab

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those lines of code are (to enter region mode):
Code: [Select]
setRenderType #region
EditRenderRegion.EditRegion()

To exit region mode:
Code: [Select]
setRenderType #view
EditRenderRegion.UpdateRegion()
I've sent you the script in private mail I'm working for you to test out. I will post it on my scriptspot account once finished.

Screen shot below:
« Last Edit: 2014-12-02, 20:27:13 by 3dwannab »