No women no cry :) no uhd cache file I use still frame computed ( ı think better than previous ver. )
Aa & gi balance : 8 .... some aliasing problems but its acceptable
I am still testing.Animations not as I feared :)
I have some questions about uhd cache.Imagine turning 360 degrees around a square building. At which frame shall i save uhd cache? In the front of the building, at the back or on the side of the building?
Is it logical to make precision 20 as we will wait only for one uhd cache? What can we do for
less flickers?For instance at which number would we have a better result for
gi vs aa balance animation?
I want to make waves with
animated noise on the water. Would it work to pre-save uhd cache or should i use still frame computed?
« Last Edit: 2016-08-08, 10:05:42 by tolgahan »
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Imagination is more important than knowlege