Author Topic: Avisgrafik_Corona_tests(WIP)  (Read 36005 times)

2016-07-11, 13:24:52

tolgahan

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Corona render...

Updated 11.10.2016































It was the first time I enjoyed working. Rather than coping with the settings I played with lightings, shadowing, camera angles etc. I work for different tastes now. Even getting awkward results has started to entertain me. After finishing my commercial job the first thing I’ll do is going to be making 3ds of my sci-fi sketches.















Playing enviroment fog...
















..............................................................Trails , trails... ( Plants and greens )

Trying to find the best green

Dof





























« Last Edit: 2016-10-11, 19:35:12 by tolgahan »
Imagination is more important than knowlege

2016-07-11, 18:18:49
Reply #1

tolgahan

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« Last Edit: 2016-07-11, 18:53:43 by tolgahan »
Imagination is more important than knowlege

2016-07-11, 22:27:22
Reply #2

tolgahan

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Imagination is more important than knowlege

2016-07-11, 23:48:10
Reply #3

romullus

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If you continue to lift blacks with every image you post, soon your images will be completely washed out ;]

Nice renders overall, but i'd like to see some clouds in the sky, that would make reflections in windows to look much nicer IMHO.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-07-12, 15:19:39
Reply #4

tolgahan

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If you continue to lift blacks with every image you post, soon your images will be completely washed out ;]

Nice renders overall, but i'd like to see some clouds in the sky, that would make reflections in windows to look much nicer IMHO.

Thanks.

Very begining of the project.A good oppurtinity to play with the corona settings,lights and materials.There are a lot of work on this project ( clouds,sea,terrain, pool )


Imagination is more important than knowlege

2016-07-12, 15:31:18
Reply #5

tolgahan

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Imagination is more important than knowlege

2016-07-13, 15:45:40
Reply #6

tolgahan

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playing DOF





« Last Edit: 2016-07-13, 16:38:55 by tolgahan »
Imagination is more important than knowlege

2016-07-13, 17:13:52
Reply #7

tolgahan

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tuning leaf material

Imagination is more important than knowlege

2016-07-13, 19:41:17
Reply #8

tolgahan

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a lit bit finer.

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2016-07-13, 22:02:21
Reply #9

tolgahan

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a little bit catch my ambience and materials.



« Last Edit: 2016-07-14, 00:15:48 by tolgahan »
Imagination is more important than knowlege

2016-07-14, 08:01:37
Reply #10

Fritzlachatte

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Your greenery looks stunning, but why is refraction activated? I ask, because generally it is on zero, you have it on 1, but the bushes look great... but I think they might perfom better without refr. ?!

Best regards

2016-07-14, 09:17:42
Reply #11

sht

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Hi,

nice studies.
what models are you using here for the vegetation?
Did you model them yourself or is it a from some collection?

2016-07-14, 11:51:38
Reply #12

tolgahan

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Your greenery looks stunning, but why is refraction activated? I ask, because generally it is on zero, you have it on 1, but the bushes look great... but I think they might perfom better without refr. ?!

Best regards

I did not mind because there is no effect :) actually ı forget that part :) yes ı agree reflections is not really good.I try to fix reflection parts.
Imagination is more important than knowlege

2016-07-14, 11:52:33
Reply #13

tolgahan

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Hi,

nice studies.
what models are you using here for the vegetation?
Did you model them yourself or is it a from some collection?

Especially onyx and evermotion 154.
Imagination is more important than knowlege

2016-07-14, 14:45:14
Reply #14

tolgahan

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Imagination is more important than knowlege

2016-07-16, 19:12:48
Reply #15

tolgahan

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Playing DOF.





« Last Edit: 2016-07-24, 17:03:35 by tolgahan »
Imagination is more important than knowlege

2016-07-18, 19:01:35
Reply #16

tolgahan

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...






« Last Edit: 2016-07-27, 09:24:19 by tolgahan »
Imagination is more important than knowlege

2016-07-19, 14:08:35
Reply #17

maru

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Fantastic stuff!

No more DR/other problems?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-07-19, 14:38:50
Reply #18

johan belmans

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Looks more then convincing for me.
I have the idea that you have a lot of time to practice. :-)
Keep up the good work.

2016-07-20, 13:45:39
Reply #19

tolgahan

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Fantastic stuff!

No more DR/other problems?

No problems at the moment. Everything’s perfect. Let’s not wake the sleeping snakes :)
 
Wouldn’t it be better if the names in dr section of corona frame buffer screne were written as machine names rather than IP?
Imagination is more important than knowlege

2016-07-22, 22:34:36
Reply #20

tolgahan

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« Last Edit: 2016-07-23, 00:55:43 by tolgahan »
Imagination is more important than knowlege

2016-07-23, 01:59:10
Reply #21

tolgahan

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« Last Edit: 2016-07-23, 14:51:54 by tolgahan »
Imagination is more important than knowlege

2016-07-23, 23:12:59
Reply #22

tolgahan

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Volumetric Fog tests...




« Last Edit: 2016-07-27, 09:25:17 by tolgahan »
Imagination is more important than knowlege

2016-07-24, 14:58:08
Reply #23

tolgahan

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« Last Edit: 2016-07-27, 09:25:50 by tolgahan »
Imagination is more important than knowlege

2016-07-24, 20:54:19
Reply #24

mitviz

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its looking really fantastic so far, really nice work
Mitviz
Professional Modeling and Rendering Solutions
Intel core i7-5960x cpu @3 GHz, GeForce GTX 970

2016-07-25, 12:47:18
Reply #25

tolgahan

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its looking really fantastic so far, really nice work

Thanks for your comment.

Lets start sea and beach part.

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2016-07-25, 23:12:49
Reply #26

rambambulli

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Yeah, Let's start.

Looking forward to your investigations. If you want to share some settings or describe your steps, please do.
I think they are interesting for a lot of people on this forum can learn from them. Keep on the interesting work!

2016-07-26, 21:00:24
Reply #27

tolgahan

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Yeah, Let's start.

Looking forward to your investigations. If you want to share some settings or describe your steps, please do.
I think they are interesting for a lot of people on this forum can learn from them. Keep on the interesting work!

That’s the best part of this job J there’s nothing to tell only cameras, lights, angles and equipments. The rest is drag and drop. That’s why I love corona.

It was the first time I enjoyed working. Rather than coping with the settings I played with lightings, shadowing, camera angles etc. I work for different tastes now. Even getting awkward results has started to entertain me. After finishing my commercial job the first thing I’ll do is going to be making 3ds of my sci-fi sketches.
Imagination is more important than knowlege

2016-07-26, 22:10:56
Reply #28

rambambulli

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Your right a it makes rendering fun again....
.
« Last Edit: 2016-07-26, 22:15:38 by rambambulli »

2016-07-26, 22:46:18
Reply #29

tolgahan

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corona scatter test..its really really fast in interactive render.


« Last Edit: 2016-07-27, 09:26:20 by tolgahan »
Imagination is more important than knowlege

2016-07-27, 02:43:08
Reply #30

snakebox

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I have to ask, what settings are you using for large scale volumescatter setups?  are you using the global volume material in the render settings? or are you placing a box with scatter shader on?

I often find that my setup either turns solid black or I have to up the distance so much that it looks like the effect isn't there at all?  for how simple it really is, it amazes me how much I can make it NOT work. 

thanks

2016-07-27, 09:30:23
Reply #31

tolgahan

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I have to ask, what settings are you using for large scale volumescatter setups?  are you using the global volume material in the render settings? or are you placing a box with scatter shader on?

I often find that my setup either turns solid black or I have to up the distance so much that it looks like the effect isn't there at all?  for how simple it really is, it amazes me how much I can make it NOT work. 

thanks

Imagination is more important than knowlege

2016-07-27, 20:34:18
Reply #32

tolgahan

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I don't understand what's going on ?

world record : )

Total elapsed  : 1 hour

passes total : 0

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2016-07-27, 21:04:14
Reply #33

zuliban

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im not sure if you have the same problem than me but maybe you are running out of ram and corona 1.4 have low thread priority enabled all the time.
it took me like 1 hour for parsing 10 min per pass in 1.4 for a close up and switched to 1.3 like 30 secs per pass  and 5 min parsing in the same scene.

2016-07-27, 21:13:18
Reply #34

tolgahan

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im not sure if you have the same problem than me but maybe you are running out of ram and corona 1.4 have low thread priority enabled all the time.
it took me like 1 hour for parsing 10 min per pass in 1.4 for a close up and switched to 1.3 like 30 secs per pass  and 5 min parsing in the same scene.


Unfortunately same problem.How can I solve this problem.I  havent got a time to switch 1.3. bullshit :(



Imagination is more important than knowlege

2016-07-27, 21:57:07
Reply #35

cecofuli

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The RAM is finished, I'm sorry.
You can buy more RAM, or you can reduce the complexity of your scene.
You can use ProOptimizer modifier to reduce the poligon count o your trees.

Anyway, just for debugging, you can install v1.3 in 5 seconds with the official installer. I don't see the problem.

2016-07-27, 22:49:52
Reply #36

tolgahan

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The RAM is finished, I'm sorry.
You can buy more RAM, or you can reduce the complexity of your scene.
You can use ProOptimizer modifier to reduce the poligon count o your trees.

Anyway, just for debugging, you can install v1.3 in 5 seconds with the official installer. I don't see the problem.

Thnks.

Most of the scene is proxy and scatter.
At the same time , similar of the same scene is rendering in vray
What is problem that you can solve in 1.3 but not in 1.4
I have 20 machine should I have install 1.3 to each one.There should be a more logical solution. :)

Same proxies same textures same polygons at the vray





Imagination is more important than knowlege

2016-07-27, 22:53:43
Reply #37

tolgahan

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How can I closed all the displacements at the same time close ?
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2016-07-27, 23:15:33
Reply #38

romullus

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Do you mean to tun off displacement? There's a global switcher in render setup>common tab.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-07-27, 23:48:14
Reply #39

cecofuli

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Try to install in two or three machine and see what happens.
Anyway, Corona, in my tes,t eats 20-30% more RAM thatn VRay.
It depends of the scene.
Anyway, try to debug your scene:

(*) disable displacement
(*) disable heavy layers
(*) disable render pass
(*) reduce the resolution
(*) disable VFB
(*) override material and see if there are problem with textures

etc...

2016-07-28, 11:51:26
Reply #40

tolgahan

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Try to install in two or three machine and see what happens.
Anyway, Corona, in my tes,t eats 20-30% more RAM thatn VRay.
It depends of the scene.
Anyway, try to debug your scene:

(*) disable displacement
(*) disable heavy layers
(*) disable render pass
(*) reduce the resolution
(*) disable VFB
(*) override material and see if there are problem with textures

etc...


Unfortunetely at the era of industry CORONA makes us live in renaissance period.I mean we shouldnt be having such problems.

I tried 7.5 k render when the render elements and displacement were off and it didnt cause any trouble.

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2016-07-28, 12:47:34
Reply #41

Frood

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Well that´s a strange statement... Your scene just needs more ram than you have, what´s the problem? When you render a heavy 20k pano with a lot of render passes and denoising activated (makes huge difference), you could easily fill the double of your ram.

Cecofuli just summed up for your very convenience what you could try to do. Maybe disabling denoising or removing half of the passes or adjusting displacement settings would already be enough. You just need to "touch" the RAM limit to have this effect, maybe it´s only about 2GB you have to find somewhere.   (Just discovered the Commit value)

Good Luck

BTW:
http://i15.photobucket.com/albums/a376/halberciro/CORONA%20RENDER/deneme48_corona2.jpg is very convincing, nice!

« Last Edit: 2016-07-28, 13:02:26 by Frood »
Never underestimate the power of a well placed level one spell.

2016-07-28, 13:20:10
Reply #42

Ondra

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also it is a strech, but the standalone eats about third to half of memory 3ds Max uses. You could in theory export and render in standalone - "only" problem is that DR is not supported by standalone yet
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-07-28, 13:45:32
Reply #43

Frood

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Err... yes maybe it would use as less memory but it´s in fact only theory. Still too many unsupported maps/features atm. for this kind of practical use, or a scene that was not explicitly built with standalone in mind - unfortunately.

Good Luck

Never underestimate the power of a well placed level one spell.

2016-07-28, 14:45:39
Reply #44

tolgahan

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also it is a strech, but the standalone eats about third to half of memory 3ds Max uses. You could in theory export and render in standalone - "only" problem is that DR is not supported by standalone yet

Cecofuli and Frood  Thnks for your helps..

Actually these are not big problems.There are things that can be sorted out with post.Since now 32 gb ram was enough
for more massive scenes.The main problem is when starting the job we make full hd tests.Everything seems ok ( scatter  , Fog , displacements , shaders etc. all are on.But when  we are about to the
NEXT STEEP ( Final step ) we face the problems ( memory - dr etc. ) At the end of the day we want to finalize it with taking 7.5K render and turning on the passes.
Well I will sort it out somehow.I will do as you say with displace and folige


Thank you all...

Lets continue blue part...

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2016-07-29, 19:21:55
Reply #45

tolgahan

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..............................................................................................

Pool and water tests.




« Last Edit: 2016-08-06, 02:29:47 by tolgahan »
Imagination is more important than knowlege

2016-07-31, 22:47:52
Reply #46

tolgahan

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Imagination is more important than knowlege

2016-08-01, 18:00:35
Reply #47

tolgahan

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« Last Edit: 2016-08-04, 23:05:17 by tolgahan »
Imagination is more important than knowlege

2016-08-04, 23:08:48
Reply #48

tolgahan

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Updated 05.08.16

Pool Part...
Imagination is more important than knowlege

2016-08-04, 23:37:13
Reply #49

tolgahan

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Pool part 2





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2016-08-06, 02:28:01
Reply #50

tolgahan

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Imagination is more important than knowlege

2016-08-07, 17:33:32
Reply #51

tolgahan

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try to corona render animation

Full hd 1080 p
420 frame
Every frame 60 pass and full denoising

Imagination is more important than knowlege

2016-08-07, 18:59:04
Reply #52

denisgo22

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Whats about time/frame??
And very sorry that the filter denoising completely smoothed grass geometry:(

and something has to be to try to make with strong tiling bushes on the foreground///
« Last Edit: 2016-08-07, 19:06:45 by denisgo22 »

2016-08-08, 09:49:19
Reply #53

tolgahan

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Whats about time/frame??
And very sorry that the filter denoising completely smoothed grass geometry:(

and something has to be to try to make with strong tiling bushes on the foreground///

Thanks for reply

I am still trying a lot of test.

Yes i think denoiser kills the details on the grass. It would be nice if we had pass or include/exclude option for this. I will test it when denoiser is off. Maybe with using ao pass i can sort out the problem with disappearing details.

1 frame ( 1080p ) :   i72600k  ........ 1 hour 35 minute approx.

1 frame ( 1080p ) :  i75960x   ........ 55 minutes approx.

« Last Edit: 2016-08-08, 09:56:05 by tolgahan »
Imagination is more important than knowlege

2016-08-08, 09:51:39
Reply #54

tolgahan

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No women no cry :) no uhd cache file I use still frame computed ( ı think better than previous ver. )
Aa & gi balance : 8 .... some aliasing problems but its acceptable

I am still testing.Animations not as I feared :)

I have some questions about uhd cache.

Imagine turning 360 degrees around a square building. At which frame shall i save uhd cache? In the front of the building, at the back or on the side of the building?

Is it logical to make precision 20 as we will wait only for one uhd cache? What can we do for less flickers?

For instance at which number would we have a better result for gi vs aa balance animation?

I want to make waves with animated noise on the water. Would it work to pre-save uhd cache or should i use still frame computed?
« Last Edit: 2016-08-08, 10:05:42 by tolgahan »
Imagination is more important than knowlege

2016-08-08, 18:17:53
Reply #55

kehlje

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Hi Tolgahan,

Are all the images you're posting right out of the frame buffer, or are they processed? Are you using the Corona sun/sky, and if so, have you tried any different settings than the default?

Best,

2016-08-08, 19:48:11
Reply #56

Frood

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Yes i think denoiser kills the details on the grass.

Do you use denoise amount = 1? Depending on your noise level this (still) makes no sense to me, especially using 1.0 in scenes with a generally high visible noise (grass/foliage/irregular floor). It´s imho the only questionable Corona default value by now. It may be reasonable for low remaining noise levels like <2 but this is hard to achieve with a lot of foliage while aiming for short frame times.

So I would try to find a good working balance of noise level and denoise amount, e.g. render down to 4-5% noise and denoise with 0.6 to 0.8. If you are testing anyway, you may render a short sequence using 1.0 denoise amount + the CShading_Beauty render element with denoise 0 and mix them in post to find out when it´s enough.

Good Luck

Never underestimate the power of a well placed level one spell.

2016-08-08, 19:57:46
Reply #57

denisgo22

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Whats about time/frame??
And very sorry that the filter denoising completely smoothed grass geometry:(

and something has to be to try to make with strong tiling bushes on the foreground///

Thanks for reply

I am still trying a lot of test.

Yes i think denoiser kills the details on the grass. It would be nice if we had pass or include/exclude option for this. I will test it when denoiser is off. Maybe with using ao pass i can sort out the problem with disappearing details.

1 frame ( 1080p ) :   i72600k  ........ 1 hour 35 minute approx.

1 frame ( 1080p ) :  i75960x   ........ 55 minutes approx.

As seen Vray speed remains much faster than Corona in animation:(///
I also have always obtained the same results in such scenes...

2016-08-08, 20:16:13
Reply #58

PROH

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Regarding denoiser and grass details, then I've found that setting the denoise radius to 0,5 instead of 1 allows more detail at "small" render sizes (like your animation).

2016-08-08, 20:16:48
Reply #59

tolgahan

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Whats about time/frame??
And very sorry that the filter denoising completely smoothed grass geometry:(

and something has to be to try to make with strong tiling bushes on the foreground///

Thanks for reply

I am still trying a lot of test.

Yes i think denoiser kills the details on the grass. It would be nice if we had pass or include/exclude option for this. I will test it when denoiser is off. Maybe with using ao pass i can sort out the problem with disappearing details.

1 frame ( 1080p ) :   i72600k  ........ 1 hour 35 minute approx.

1 frame ( 1080p ) :  i75960x   ........ 55 minutes approx.

As seen Vray speed remains much faster than Corona in animation:(///
I also have always obtained the same results in such scenes...

In animations you should never think as 1 machine only.For this quality 55 min. is quite good in my opinion ( too much multiscatter objects , tons of foolige ) I decreased some settings and made it 22 minutes  but there is little noise :(

Imagination is more important than knowlege

2016-08-08, 20:25:34
Reply #60

tolgahan

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Yes i think denoiser kills the details on the grass.

Do you use denoise amount = 1? Depending on your noise level this (still) makes no sense to me, especially using 1.0 in scenes with a generally high visible noise (grass/foliage/irregular floor). It´s imho the only questionable Corona default value by now. It may be reasonable for low remaining noise levels like <2 but this is hard to achieve with a lot of foliage while aiming for short frame times.

So I would try to find a good working balance of noise level and denoise amount, e.g. render down to 4-5% noise and denoise with 0.6 to 0.8. If you are testing anyway, you may render a short sequence using 1.0 denoise amount + the CShading_Beauty render element with denoise 0 and mix them in post to find out when it´s enough.

Good Luck

Frood & PROH

I think I am going to quit denoiser.I will share the version that denoiser is not used ( 180 frame full hd ver. ) I will make a test 0,2 but ı think it is more reasoneble to use it with further camera angels.
Imagination is more important than knowlege

2016-08-08, 20:31:38
Reply #61

tolgahan

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Infact really doesnt seem ( grass details )


its the truth grass
Imagination is more important than knowlege

2016-08-09, 00:01:14
Reply #62

tolgahan

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No denoiser
65 pass per frame
1080p

Imagination is more important than knowlege

2016-08-10, 01:59:37
Reply #63

tolgahan

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denoise : 0.5
uhd cache file

Imagination is more important than knowlege

2016-10-11, 19:24:45
Reply #64

tolgahan

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new project ... 11.10.2016



Imagination is more important than knowlege

2016-11-30, 13:35:51
Reply #65

tolgahan

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Exterior pool and light test.
Imagination is more important than knowlege