Author Topic: Corona Renderer 6 for Cinema 4D daily build  (Read 31713 times)

2020-03-08, 00:00:41
Reply #15

johnnyswedish

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Hi Corona Team,

I have noticed V6 is a lot more responsive if I do test renders using 3 Macs. V5 took a long time to stop all 3 machines and start a new one. A lot of times I would not wait for it to stop and send a new one and would freeze or crash. Not any more 👍 Cant wait to see the new features. I have a question with V6. If I send jobs to a render farm (I use Ranchcomputing as I find they support Corona best) using V6 will I have problem? John

2020-03-09, 14:29:14
Reply #16

TomG

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You'd have to talk to the render farm about what versions they support - in general, render farms only support a version once it is a final complete build, and don't support daily builds while in development, but you would have to talk to the farm about that as the decision is theirs.

2020-03-12, 20:11:18
Reply #17

houska

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2020-03-14, 16:40:37
Reply #18

nightwalker

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I have a minor issue with the Corona VFB...Mainly it won't go away, meaning I cannot close it. I can only minimize (or maximize). Also the image will not fill the VFB (see image below). I can zoom in and out as before but the window pane stays the same size.

Same problem here too
Cinema4d r19 Mac OSX 10.16.6 Mojave

2020-04-16, 20:39:51
Reply #19

lollolo

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When can we expect any news here?

2020-04-17, 16:04:42
Reply #20

Marvey

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2020-04-20, 15:32:01
Reply #21

Beanzvision

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Hey guys, It will be soon :) We're working on it, but we are currently reviewing some larger internal changes and we don't want to hurry that. So watch this space :D

2020-04-20, 15:45:15
Reply #22

djstevanovic

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Nice to hear that, waiting :)

2020-04-22, 11:57:13
Reply #23

swiat3d.net

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Why Cinema 4D is so far behind?

In development compare 3ds max vs cinema 4d.

2020-04-22, 13:19:36
Reply #24

TomG

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Bear in mind that the changes listed for Max will also be coming to C4D (as much as possible), so the C4D roadmap is more of an "extension" of what is also happening in the core. e.g. if all goes well you should see the new sky model, the new bloom & glare and so on, in C4D too. For example, the next daily should have the new Adaptive Environment Sampler in it.

The fact it is an "extension" is also why those things take a while to show up in the daily builds, because a daily build is release not just when we have implemented the latest Core from the Max dailies, but also when it makes sense from the additional C4D specific things that are being worked on (see https://forum.corona-renderer.com/index.php?topic=28970 - and an example here, we're trying to finish up changes to the Node Editor, and until those are done, the Adaptive Env Sampler won't be in C4D as that latest Core will only appear in the next daily).

2020-04-22, 14:10:51
Reply #25

djstevanovic

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Hey Tom,
can you please explain planned feature C4D-3dsmax material compatibility?

This means i work on scene in c4d for example and i give it to colegue using 3dsmax and he will be able to finish project without recreating all materials from scratch and opposite or something else ?

2020-04-22, 14:34:57
Reply #26

TomG

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We have yet to see what form that will take. At the moment it's just defining internal things such that the materials are compatible - after that will come things like "How can those be exported, or moved between the applications?", which we don't have an answer for at the moment, sorry. That means exact workflows and what can and can't be done through those, will have to wait until development is further along. Long term, the situation you describe would be what we hope for, along with it making it possible/easier to bring over the Corona Material Library - but first things first, the internal stuff :)

2020-04-22, 17:46:44
Reply #27

djstevanovic

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Thank you Tom for clarification, hope one day we well have cross platform materials. K
Keep up good work,
Djordje

2020-04-23, 18:19:44
Reply #28

houska

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Why Cinema 4D is so far behind?

In development compare 3ds max vs cinema 4d.

Hi, this is only an overview of the most important changes in the V6 version. But I agree that the difference between the C4D Roadmap and Max Roadmap can be confusing, so I added all the relevant entries into the C4D Roadmap. It should be up-to date as of now.

2020-04-25, 01:27:48
Reply #29

swiat3d.net

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Hi, this is only an overview of the most important changes in the V6 version. But I agree that the difference between the C4D Roadmap and Max Roadmap can be confusing, so I added all the relevant entries into the C4D Roadmap. It should be up-to date as of now.

Now looks much better :)