Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 207826 times)

2017-10-30, 18:57:58
Reply #780

karklinskarlis1993

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with latest build even on preview (no IPR), volume seems buggy. i have to re-tick something on volume material to do any action when rendering. every second render it feels like volume disables itself.

Hi KK1993!

Could you please clarify this? What do you mean by "even on preview"? Also, when you say that the volume is buggy, what does it actually mean? Somehow I understood that when you render, the volume is sometimes OK and sometimes it does not show at all, is that correct?

The reason I'm asking is that I tried to render a simple cube with Corona Volume material and everything is fine, so there must be something that I didn't understand correctly.
exactly

"Somehow I understood that when you render, the volume is sometimes OK and sometimes it does not show at all, is that correct?"

by preview i meant non-ipr method here- simply by rendering viewport

i applied volume material on environment slot at render settings. that was odd as i cant recall anytime happened before. it was like "oh its ok it rendering with showing visible fog. stop render. *some improvements, click click click, re-render*. visible fog has dissapeared".

sorry for my bad english
best regards
« Last Edit: 2017-10-30, 19:02:43 by karklinskarlis1993 »

2017-10-31, 16:23:10
Reply #781

aias

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Greetings,
is there an issue with the Variation shader in the diffuse slot? It works great when one picks a gradient to assign a random colour, but all objects become black when I set an image as a texture in the Texture 1 slot.
thank you

2017-10-31, 16:25:30
Reply #782

houska

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@kk1993:

Just out of curiosity - what version of C4D are you using?

2017-10-31, 16:38:10
Reply #783

Nikola

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2017-10-31, 17:31:21
Reply #784

karklinskarlis1993

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@kk1993:

Just out of curiosity - what version of C4D are you using?

r18

edit. just saw release of 31.10. halloween build. is there fixed volume bug? IPR for global volume working?

edit2. it finally works! LOVE YOUR WORK!
« Last Edit: 2017-10-31, 17:52:51 by karklinskarlis1993 »

2017-10-31, 18:00:17
Reply #785

houska

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edit2. it finally works! LOVE YOUR WORK!

Wait, so the volume rendering works now even in non-IR render? :-D

2017-10-31, 18:02:17
Reply #786

karklinskarlis1993

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edit2. it finally works! LOVE YOUR WORK!

Wait, so the volume rendering works now even in non-IR render? :-D

for me now global volume works with or without IR!
i am testing at the moment. 10 times in a row, volume is appearing!
edit: it didnt appear on 11th time, lol
« Last Edit: 2017-10-31, 18:06:29 by karklinskarlis1993 »

2017-10-31, 19:52:21
Reply #787

TomG

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It works for me in IR - without changing anything I stopped and restarted the IR 12 or 13 times and global volumetrics continued to show up in IR, whereas they never showed up at all in IR in previous builds (volumetric materials on an object did, but not global).


Tom Grimes | chaos-corona.com
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2017-10-31, 21:12:12
Reply #788

karklinskarlis1993

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with todays build volume finally showed up in IR for me as well. felt rock solid.

somehow, its still disappears time by time when simply rendering scene, though.

is it bug, or am i only one suffering from this issue?
i cant recall this behaviour on builds from early october, september, etc

i feel like flooding this thread, so my question- would it be possible to pin IR tab somewhere on layout? i cant find any related option for that. it would be really nice touch.

2017-11-01, 06:22:31
Reply #789

Eddoron

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i feel like flooding this thread, so my question- would it be possible to pin IR tab somewhere on layout? i cant find any related option for that. it would be really nice touch.

it's coming up. currently, there's only the window.

2017-11-01, 08:39:19
Reply #790

Nejc Kilar

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Hi all,

the next daily build (2017-10-31) of Corona for Cinema 4D Beta 1 is out.

Download link:
https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8

Changelog:
https://forum.corona-renderer.com/index.php?topic=15602.msg113490#msg113490

This release was quite a  pleasant surprise to say the least :) Great stuff!

From what I can gather in a few quick tests the Color Mix shader doesn't seem to be working while plugged into the reflection glossiness slot while running the IPR.

Not the biggest limitation ever but since we don't have the 3ds Max-esque "Mix Strength" slider for the glossiness it makes things a bit more limiting when controlling reflection glossiness maps.

« Last Edit: 2017-11-01, 19:25:52 by nkilar »
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2017-11-01, 17:14:44
Reply #791

Shawn Astrom

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Hey Corona Team. I'm seeing some differences between the IR and C4Ds Picture Viewer. See Attached images...

Seems like the Noise shaders are not rendering in the Picture Viewer but they are rendering as expected in the IR (.c4d file attached)

Thanks guys!

- Shawn

2017-11-01, 17:43:11
Reply #792

TomG

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Or more specifically, showing up in IR but not in offline. They show up in IR, but don't show up in offline in the VFB, using Render View, Interactive Render Region in the view (and in both view cases, the smoothing on the geometry doesn't render either but that may be a C4D thing?).

The Picture Viewer actually shows whatever the Corona VFB shows - that is, if you use IR in the VFB, then the PV shows the textures. If you use offline in the VFB, the PV does not show them.
Tom Grimes | chaos-corona.com
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2017-11-01, 23:02:09
Reply #793

anton taf

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Hi, I just installed the latest build (10-31) on my Ryzen PC. Five minutes before I had the build 10-13 installed and I had the same scene open.
In IR when rotating the scene it is responding slower and it doesn't fade smoothly as before (In build 10-13 was working great). Also the picture blacks out when trying to update the rotation.  That's why I had the same issue with my Xeon PC, cause I had installed the build 10-25. So this problem is after build 10-13 I think (I'm not sure about the build 10-24, didn't try it).
I was testing with and without "Force path tracing". It happens in both cases.

2017-11-02, 05:37:09
Reply #794

iacdxb

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Hi,

In Multi-pass, possible to make small triangles active.... foldable...?

and most of time... c4d quits at "Preparing scan data" when start rendering.
 

Thanks.

...
« Last Edit: 2017-11-02, 15:11:10 by iacdxb »
Windows, Cinema 4D 2023.