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Messages - romullus

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1
Gallery / Re: Interior warm Loft - CGI
« on: Today at 15:19:30 »
I wonder where the fireplace vent goes?

2
I'm not familiar with how Phoenix works, but did you try to adjust pivot point orientation of your vertical plane? Maybe that will solve the issue?

4
Lasso region and flood fill?

5
[Max] I need help! / Re: Scene Converter Solution
« on: 2024-04-26, 19:00:14 »
You're welcome!

7
[Max] I need help! / Re: Scene Converter Solution
« on: 2024-04-26, 16:18:44 »
The issue is probably in smoothing groups or vertex normals, try to add smooth modifier and see if that fixes the issue.

8
An idea - what if the devs would add "advanced motion blur hack" checkbox somewhere in the UI, that would automatically do what Marcin described here, i.e. split the selected time range in multiple sub-frames, render them out in sequence, then merge them all and output result to VFB. I think that would be simple enough to implement solution that would be very useful for so many users, at least until devs could figure proper changing topology MB support.

9
[Max] I need help! / Re: mapping help
« on: 2024-04-25, 10:38:30 »
No worries man, i didn't take your message as critique. I realize that my previous message probably sounded too defensive, but that wasn't my intention at all. I just wanted to explain reasons behind my setup and make it clear that my way of doing it is not the only correct method. If your method works for you better, then it means it si correct for you, but it never hurts to learn alternative workflows and have them in mind for situations where you might struggle with your usual setup.

Regarding tutorials, i don't think that Corona struggles in that regard, there are tons and tons of learning material out there, you just need to be able to distinguish more serious stuff from usual fluff. Most of what's been discussed in this topic has little to do with Corona anyway, but is more broad knowledge of 3ds Max and 3D in general. Learning material about this is widely available in all shapes and forms. Albeit it's not necessary directly connected with Corona, but it shouldn't be hard to translate the concepts between different renderers.

10
If you are able to provide simplified scene where the issue can be reliably repeated, i think that would be very helpful for the team to identify and maybe fix the issue. https://support.chaos.com/hc/en-us/requests/new

11
Did you check UV mapping of the wall object, maybe it's wrong?

12
Shouldn't happen, AFAIK 0 in Corona is just another valid seed, unlike in some other programs where seed 0, or -1 means random seed on each evaluation.

Splitting and moving the messages to bug reporting board.

13
[Max] I need help! / Re: Reflections on car paint
« on: 2024-04-24, 11:59:02 »
I might be wrong, but it looks that you are using normal map for simulating the flakes, so the broken reflections kinda expected.

14
[Max] I need help! / Re: mapping help
« on: 2024-04-24, 11:54:57 »
Well of course you can author your textures in photoshop or wherever else and if you find it to be a lot easier and more flexible, then go for it. I see the situation completely opposite from you, for me procedural building of texture in 3ds Max is way more flexible and very often much faster too. If i need to adjust something, most of the time it's just a matter of moving a slider or two, or entering different numeric value instead of rebuilding texture from scratch in photoshop. And let's not forget memory savings - according to Corona report your bespoke texture takes 110 MB of RAM and my tiling texture is taking just a 770 kB (in fact i could've easily replace it with gradient ramp, so my memory footprint could have been zero). One more thing - if you would need to use this texture on different size or shape bottle, you most likely would have to rebuilt it from scratch, while with my approach, it's just a matter of adjusting some parameters and tiling, which all can be done with Corona IR running and having clear visual guidance.

I'm not forcing you to adopt my workflows, if you're more comfortable with your way of doing things, then by all means do it the way you like it and ignore my setup. After all there's many ways of doing the same thing in 3ds Max and everyone is free to chose what works for them ;]

15
[Max] I need help! / Re: mapping help
« on: 2024-04-24, 00:11:48 »
I was wondering how were you able to stop the black label from reflecting in the liquid object

I didn't do anything special about that, i'm sure the label is actually reflecting, like it would naturally do, but since the setup does not include any non-physical hacks, everything just looks normal and plausible.

how you were able to make the displacement only affect the outside of the glass?

It's combination of material ID and Corona multi-map. Polygons of the bottle has two different material IDs assigned to them - ID1 for polygons that should have knurling and ID2 for polygons that shouldn't have it. On material side, it's Corona multi-map that's defining which ID will have knurling and which will have 0 displacement. Hope that makes sense.

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