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Messages - Marvey

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31
[C4D] General Discussion / Re: Noise level Limit
« on: 2019-06-23, 17:27:49 »
5%... from my tests.

Me personally I don’t have the time to wait until images are super clean but rather switch on a higher level of denoising. Even with a denoiser at 0.7 or 0.85 Corona still preserves a good amount of details.

ok thanks for the info!

32
[C4D] General Discussion / Noise level Limit
« on: 2019-06-21, 18:24:53 »
Just a "simple" question i would like to know which is a nice level limit to use?
thank you

33
[C4D] General Discussion / Re: Sigershaders for Corona | C4D
« on: 2019-06-21, 12:13:28 »
Corona | C4D Material Presets Library update 1.2.0

---
* Added new materials
- Gemstones: Pearl Tahitian, Pearl Freshwater.
- Elastomers: General Purpose Rubbers, Special Purpose Rubbers.

https://www.sigerstudio.eu/cor-c4d-mtl-landing/

Amazing! thanks ;)

34
On different environments, not yet. Although this is in the core, there is the question of how to effectively implement it in the Cinema 4D UI. This may not make it into Corona 4 for C4D as a result, we shall see.

ok i hope you can add it in future is very usefull to be able to have diferente moods with hdris like you can do it right now with multiple suns.

35
For different times of day in one render pass (it's intended for use with LightMix). Sure you could change the color of the sun from noon to evening with LightMix before, but guess what, your sun was still coming down from the center of the sky, not at all like evening ;) Now you can set up different suns at correct angles for different times of day, and in one render get two, three or more different times of day thanks to LightMix.

EDIT or as I always like to say, also for rendering scenes on Tatooine.

It is possible to use with diferente HDRIS?

36
[C4D] General Discussion / Re: Water caustics - fireflies
« on: 2019-05-04, 15:39:08 »
Beanzvision, it is possible to update it with the new caustics? thanks!

37
[C4D] General Discussion / Re: Sigershaders for Corona | C4D
« on: 2019-05-03, 00:42:56 »
when can we expect more updates for the library? please dont Forget the c4d version! ;)

38
nice! we just bought all the packs!

39
i have the same problem too

40
[C4D] General Discussion / Re: materials
« on: 2019-02-28, 13:43:34 »
"We do plan/hope to create a cross-platform format that will allow Max materials to be used in Cinema and possibly vise versa. No dates are set in stone as of yet."

that would be so good!

41
Thanks for the update

When I install it, it tells me in the progress that the current version is already installed and it is being ignored.
After "successful installation" it appears that nothing changed in c4d.

I had to manually uninstall corona and reinstall it to get the latest beta.


same here, problems installing this last realease

42
dont forget to fix the proxy texture too.. and yeah the converter should be worked more alot of vray to corona materials aren´t well converted for exemple the vray blend material dont convert correctly.

43
Thanks for explanation...
Hmm even without LUT and without Bloom&Glare I get always a tiff without backgroud when saving from VFB(?)...and it´s 16 bit...why I can´t decide if I want 8 bit or 32bit perhaps?...all this works when I save the same(!)  image from picture viewer: Here I can set the depth I need ...and it comes WITH(!) background!


same here!

44
For a linear workflow, almost no post-processing should be used - Exposure, Vignetting, White Balance are safe but most of the rest will clamp the image, and so to preserve linear workflow after rendering you will need to do those kinds of changes in post and leave the parameters at defaults in the VFB / Render settings.

Hi,

and how to avoid transoparent background? i have the same situation here, everytime i open a tiff in photoshop he remove the background from the image, before this didn´t happpen with corona just in the last builds.

45
[C4D] General Discussion / Re: Corona v3 Proxies
« on: 2019-02-09, 21:38:46 »
I hope you guys fix the proxys soon as possible no point to use them if we cannot load textures… i am having this problem too

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