Author Topic: white´s first interior tests  (Read 13577 times)

2012-11-13, 15:44:09

white

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so...as i wasn´t really satisfied with the mood of my first interior tests (wanted to try a darker black/white mood) i changed it to wooden and warmer (still darker wood...).
noise was reduced a bit with "denoise" in Photoshop.

i made an overnight test (~9 hours) in 2500px. it doesnt look better than  this image (3500px longer side) after two+/hlf hour; so i think for a cleaner image i have to optimise render settings/materials?- if i want sharp textures and see detail (bump on the walls) i have just to increse resolution (better than cook longer)??

still a bit noise in the darker areas of the ceiling if you zoom in (perhaps a bit to strong bump?)...


huh, questions, questions, questions....:)


in the second image i wanted to make an minimal interior

...still working on another interior....ahhhh, hmmmmm...this is getting a pure architecture thread ! hehe....





2012-11-13, 16:13:07
Reply #1

Ludvik Koutny

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You are using too strong bump effect, and too low bitmap blurring. It should not be set at 1, but not at 0,01 either, somewhere between 0,1-0,3 is best.

2012-11-13, 19:16:14
Reply #2

michaltimko

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Very nice, i like 1st image a lot. I did you some postpro :)

Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha

2012-11-13, 19:18:08
Reply #3

michaltimko

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also, did you used pt+hd cache ? I think you have wrong settings.
« Last Edit: 2012-11-13, 19:20:14 by michaltimko »
Coronaut!(c)2011

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2012-11-13, 20:28:43
Reply #4

maru

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Second one looks like a modern church. :)
Marcin Miodek | chaos-corona.com
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2012-11-13, 23:01:54
Reply #5

Javadevil

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Whats your max sample intensity set to ? Try turning it down a little to remove those bright pixels.

cheers

2012-11-13, 23:04:59
Reply #6

michaltimko

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i think he have to use pt+hd (64samples for PT) and 512 for hd with MSI 10
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2012-11-14, 08:01:04
Reply #7

Ludvik Koutny

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i think he have to use pt+hd (64samples for PT) and 512 for hd with MSI 10

Thats debatable...  64 PT samples is an overkill if you have scene with large window openings or you are in exterior scenario. In case of HD cache PT samples...  More is better but only in the long run...  if your total rendertime is say...  5 minutes, and not two hours, then it might not pay off. ;)

2012-11-14, 18:36:56
Reply #8

Chakib

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64 samples for pt is a time suicide :S 16 is the max for me and many times just 4 samples are working fine for me.

Anyway great scene i like it a lot and the Post.P of michaltimko is really great !!




2012-11-14, 18:39:01
Reply #9

michaltimko

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i dont think its suicide :) im rendering interiors every day but probably, i have different experience or im wrong. 4 is too low imo.
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2012-11-14, 18:43:55
Reply #10

Ludvik Koutny

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4 is indeed too low if you don't use DoF, or use just very subtle DoF. There is no universal PT samples value. As i said, 64 PT samples might pay off in scenes with difficult lighting, such as interior with small window openings, on the other side it may not pay off in exterior scenarios for example...

2012-11-14, 19:39:02
Reply #11

Chakib

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yes the 4 is low but for time it is good for close views with dof for example, 16 did the job for my interior scenes, i never tried before 64 samples, maybe i'll test it next time in a huge interior scene.

2012-11-19, 11:43:18
Reply #12

white

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just to complete this image/thread, before it gets tooo booring for everybody..:)...
...bump value and texture blur was modified...


2012-11-19, 13:27:29
Reply #13

Ondra

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Cool, can I add i to the frontpage?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-19, 14:31:03
Reply #14

white

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sure, keymaster, you can...