Author Topic: Masks (c_mask) ... affected by reflection/refraction  (Read 2829 times)

2015-06-12, 11:35:59

JG_monomiru

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I guess it was asked before - but didn't really made it into feature request.

would be great to implement reflection/refraction working on mask-channels ... like Cmasking_mask - similiar so Vrays Material-roll-out in reflection / refraction - Affect Channels "color, color+alpha , all channels"




2015-10-19, 23:18:36
Reply #1

Ondra

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