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Topics - JG_monomiru

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16
I recently got into some trouble while working with Max 2017. Older Scenes which were working stressless with Max 2016 or prior were not able to open in Max2017.

Some Testing on my side and after some Feedback from Vizpark Support we narrowed it down to a problem with Max2017/Corona and a Mapping Method i used formerly in Vizpark Crossmap. I used a Material  which i converted from Vray. It was part of a multi-sub-material and somehow triggered no Problems with Max2016.
In 2017 it somehow caused the Scene to crash in many attempts. Feedback from Vizpark was, the problem occours because of Mapping method - which caused no Problem with Max 2016 so far. (even if it was not rendering correctly in 2016, but it was not really in one of the main Objects facing my attention)

I didn't knew that some Mapping Methods were not working with Corona. Is there a Fix to this or at least a List of mapping Modes which are supported by Corona?

If necessary i can provide Dump-Data.

17
[Max] Resolved Bugs / Funny Output
« on: 2016-09-28, 12:12:59 »
I recently worked with corona 1.5 daily 18th september. Some of my Trees (Forrestpack with Corona-Proxy Objects) behave funny in Cshading-RawCompontent_RawDiffuse output.
Materials are all Corona, although converted from vray.

I've no clue if that is supposed to happen - usually not - but i guess it's worth to mention, even if its still cool looking. Other outputs were done as expected.

18
I recently discovered, that once i open a scene and started to render something or use the material-editor the viewport performance of max is getting bad. resulting in viewport-stuttering when rotating an object/scene or moving something around.

This behaviour only happend with corona 1.4. for now.

I'm using Max 2016 and corona 1.4 and got a Dell Firepro V7900 gpu with latest amd-driver...
currently i was not able to test this behaviour in other environments.

(Support ticket 3432)

19
[Max] I need help! / render process unfinished
« on: 2016-05-11, 18:31:03 »
I recently discovered that one of my workstations is unable to finish render tasks. Its unpredictable for now ....
Renderprocess status bar is still active, also the VirtualFramebuffer, but no progress is made - CPU usage is also low - so no rendering is taking place anymore.

Max is not crashed and you are able to save the Image including Elements from the framebuffer  and also save and close Max.

it appeared first after i upgraded to windows 10 ... on HP Z800 with Max 2016 and corona 1.3

I'm clueless right now.

My other workstation, with Win10 and Max2016 and corona 1.3 is behaving normally....


20
[Max] Resolved Bugs / ObjectID and Forrestpack
« on: 2015-10-13, 17:15:59 »
I recently discovered that Corona 1.2.1 under 3dsMax2015 isn't giving the correct OBJ-ID to the renderoutput. All Forrestpackobjects with different Object-ID will render with Object-ID=0 instead of the given Nr.

I've attached a simple test compared to vray. The Floorplates have ObjectID-0 the front FP has ID1 and the rear FP has ID2

Max 2015 SP3
Vray version 3.20.03
Corona 1.2.1
Forrestpack 4.4.1



21
would be great to see an override in render elements for materials "visible in masks"  - so one can have materials visible in masks (when it was unticked in material) , where in other renderelements they are still invisible.

22
I guess it was asked before - but didn't really made it into feature request.

would be great to implement reflection/refraction working on mask-channels ... like Cmasking_mask - similiar so Vrays Material-roll-out in reflection / refraction - Affect Channels "color, color+alpha , all channels"




23
General CG Discussion / 3dsMax 2016
« on: 2015-04-13, 19:51:23 »
Hi i just read about upcoming release of 3dsmax 2016 http://area.autodesk.com/blogs/max/introducing-3ds-max-2016

even if it lacks some details - the new physical based camera similiar to vray should be interesting.
Hope it helps solving shift and tilt - problems i currently got with corona, using vray physical camera (when heavy shift/tilt is applied)

24
[Max] Resolved Feature Requests / save all renderelements?
« on: 2014-11-26, 20:49:40 »
will there be a "save all renderelements" button in corona 1.0? as i tend to save all output during renderprocess to start postproduction with an early stage of renderquality.

25
[Max] I need help! / CMasking_Mask
« on: 2014-03-24, 14:01:28 »
I was wondering how i could get the Corona Mask to behave like this RGB Sample. The Green Object is transparent and has MAT ID2 as green channel, the Rest ist basic material with MAT ID1 on red channel.

I'm using Alpha 6 and in Renderelements CMasking_Mask RGB Mode there is this option Multiple conditions mixing.
I set it to Intersection(And)

But still it sparse out the red channel where the transparent object is.

Did i missed a setting in the Material options? In Vray there was this Affect Channel drop-selection. where you could select All-Channel, Alpha or none.
In corona material there is this alpha channel option under advanced settings - but it seems with no effect on masking.

attached an image i altered in Photoshop to have the desired mask.

26
Gallery / jg first test
« on: 2013-06-29, 20:30:51 »
i just recently discovered corona - thanks to lasse - quite a nice render engine with some potentials. did my first test today with an simple scene made in vray. I used the material and light converter script from the forum and hit render.

I'm quite satisfied with the result for no effort. Hope to find time exploring the engine and the settings in depth.


27
Hi i figured that my 3dsmax2014 design is crashing during an active render processing.

it happens when accessing the viewport or any other 3dsmax ui other than the rendersetting panel or the VFB.

i like that you can change camera settings during the render process, but accidently tried to move middlemouseclick in the viewport area. then whole max is not responding anymore.


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