Oh, don't get me wrong - I'm not sensitive enough to care about words on an internet forum, it was just an idea regarding how your community looks to outside visitors. It's not big enough a deal to go into specifics in public and I already explained my point to Keymaster via PM. I'm completely happy with an active forum full of information and won't bring it up again.
Quote from: vkiuru on 2013-09-19, 14:08:05Oh, don't get me wrong - I'm not sensitive enough to care about words on an internet forum, it was just an idea regarding how your community looks to outside visitors. It's not big enough a deal to go into specifics in public and I already explained my point to Keymaster via PM. I'm completely happy with an active forum full of information and won't bring it up again.yes, this does not undermine your point, but we need to find balance. Both extremes are wrong.
yes, definitely, but you need to know some programming language, preferably C++, to do this.
I originally wanted to release next alpha version as soon as distributed+interactive rendering features are done, but I have decided for several reasons to cancel Alpha v6 and instead go for first beta release by december 2013 - february 2014.There will be several changes:New web with direct download, gallery, tutorials, ...New features: participating media, SSS, advanced matte/shadows, new fake system, ...New easy-to-use API for integration into additional softwareSeparate shading api for writing your own shaders.New licencing system. Beta will still be free to use for limited time period, ending some time after the first commercial release.The main reason for this is that the changes will require rewriting some portion of the core, and don't want to waste time with stabilizing the current build just to overhaul it immediately after. Daily builds are and will be still available to active testers (you still need to post some good corona renders in the gallery to get in)