Author Topic: Silk material  (Read 5714 times)

2018-03-26, 10:10:06

HVB

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Hi guys,

I was looking at this tutorial for max how to create a silk material.


I see he uses a falloff map with towards/away settings to get imo a really nice silk effect. But am I missing something or don't we have this option in C4D.
We got a falloff shader but I think we lack those options right?

Do we have any other way to do this in c4d?

2018-03-26, 10:31:21
Reply #1

Beanzvision

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These are my settings, the only settings I haven't shown is diffuse. It's just a blue colour ;)
Bengamin Jerrems l
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2018-03-26, 12:05:41
Reply #2

ficdogg

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Fallof is called fresnel in c4d, and those options in Max, you can think of them as gradient presets. You can achieve the same thing by playing with the gradient in the fresnel shader.

2018-03-27, 13:09:17
Reply #3

diviz

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2018-03-28, 08:28:47
Reply #4

HVB

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Thank you very much guys. This will help.