Author Topic: jagged edges  (Read 3535 times)

2017-02-28, 14:40:23

rendart

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Is there any way in Corona for C4D to avoid the jagged (aliased) edges? They appear when bright and dark pixels meet, for example when you have some intensive lights.

2017-02-28, 15:55:24
Reply #1

TomG

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Same principles would apply as from this tutorial:

Plus the new option since that video of a slight bit of bloom and glare. Hope this helps!
Tom Grimes | chaos-corona.com
Product Manager | contact us

2017-02-28, 16:43:19
Reply #2

rendart

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Thank you for your quick response!

2017-03-01, 08:55:22
Reply #3

rendart

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As I understood from the tutorial video I have only 2 main options: to render a bigger image (time consuming) or to use the highlight clamping set to 2. The second option works very well, but I lose the bloom/glare effect, wich is not a solution for me. Maybe I misunderstood something?

2017-03-01, 09:34:22
Reply #4

STRAT

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I suffer similar issues.

Try a lower value clamp like 1.25 or 1.5.  This works for me.  I do loose some specular, but i can live with it.

2017-03-06, 02:06:44
Reply #5

Eddoron

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Same principles would apply as from this tutorial:

Plus the new option since that video of a slight bit of bloom and glare. Hope this helps!

The reduction method from a higher rendered image to a smaller one is good but that's basically manual up/downsampling. It would be nice to have a checkbox telling corona to render it in a higher resolution and putting out a downsampled image in the vfb, similar to what indigo render does.