Author Topic: Assign 2 materials to one object (alpha mask)  (Read 14498 times)

2017-02-18, 13:59:16
Reply #15

reublack

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hey,

thx again for your answer. i get a little bit more familiar with uw mapping. Now i´m abble to attached and arrange the decals:
http://fs5.directupload.net/images/170218/llmiqpaf.jpg
But for any reason, i lose all the details i got in the displacement channel and the normals in the bump channel. (the red marks).
Or, when i first assign the decals and reload the displ and normal textures later in the the texture settings of the material ... some weird bugs occur (next link)
http://fs5.directupload.net/images/170218/yd5vg2hj.jpg
Maybe the bug occurs due to the mapping in C4D... UWV mapping for the basic material (out of zbrush, i don´t have to handle the uv coordinates). when i switch to frontal or quad box mapping (attached image) in the BP UW Editing mode i think i loose the right coordinates which are necessary to display the bump and displacement properly.
So i think the problem is, that i can´t select the default material settings (uwv-mapping) in the PB UW Editing Mode ... if i could, i think the problem wouldn´t occur. But i can´t switch these in normal mode, otherwise i loos the uw coordinates which belong to the displ settings.

If i switch the bump and displ off it´s completely the same result like in your video.

The other method works. But not perfect. get this visible edge in the mapping. Maybe because i have to rearange the obj by 0.01 units above the underlaying object (otherwise the displaced obj beneath hits the decal-material)
http://fs5.directupload.net/images/170218/ya4jd549.jpg

If you got any ideas @TomG? I appreciate em :)

« Last Edit: 2017-02-18, 19:15:43 by reublack »