Modeled using 3DS Max and ZBrush.
Textured in Substance Painter using UDIM workflow.
Eyebrows, eyelashes and vellus hair done with Hair Farm; figuring out head hair.
Also testing out new animation rig.
Question for Devs:
Any plans to update skin shader to use Roughness maps? As it is, I output roughness from Substance and invert them for use with the skin shader.