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1
Gallery / Re: Nevada - Full CGI
« Last post by TomG on Today at 15:08:12 »
TY for updating the link! Now I've been able to head there and hit the old "Appreciate" button :) Lovely work!
2
hello frv,
you are right that they are there for testing purposes. we lost a lot of time clearing up the problem and the error with the asset browser because we didn't know that this error existed.

i have already reported the problem several times and always tested the latest versions. i just can't listen to this “can you send us a test scene” anymore, because i have already been in active exchange with the corona team and it should be clear by now how the errors can be reproduced.




this was my last mail from march to corona team as an example

---------------

here is the summary again



Computer 1 (My computer)

On this PC is installed
Cinema 4D version 2024.2.3 (latest)
Corona 10 Hotfix 2 from September 2023

The following problems are no longer present when Corona 10 Hotfix 2 from September is installed
- Xref problem
- Long loading times when opening scenes

The following problems are still there
- Problems with Asset Browser (Corona materials are reset)



Computer 2 (computer of a colleague)

The following is installed on this PC
Cinema 4D version 2024.1.0
corona-12-c4d-daily-2024-03-11 (latest)

The following problems are no longer present when Cinema 4D version 2024.1.0 is installed
- Problems with Asset Browser (Corona materials are reset)

The following problems are still there
- Xref problem
- Long loading times when opening scenes


Forum Links

Assets Browser Problem
https://forum.corona-renderer.com/index.php?topic=41775.0

Long Loading Problem
https://forum.corona-renderer.com/index.php?topic=42282.0

Xref Problem
apparently fewer people use xref but the problem still exists


Greetings
Thomas

3
Gallery / Re: Nevada - Full CGI
« Last post by cgiout on Today at 14:14:38 »
Tasty stuff indeed! BTW the link to Behance doesn't work, looks like the truncated part (with the '...') is in the link and not just in the display text.
Thank you Tom, link updated.
4
Would probably need to see the scene as would need to know the materials, the geometry, and other values in the scene set up (such as DOF). You can always send it in via ticket at https://support.chaos.com/requests/new.

If you don't want to do that, the only other way would be wiregrabs, screengrabs of all materials involved, of render settings, and of camera settings, which would be a lot of work for you :)
5
Gallery / Re: Nevada - Full CGI
« Last post by TomG on Today at 13:34:45 »
Tasty stuff indeed! BTW the link to Behance doesn't work, looks like the truncated part (with the '...') is in the link and not just in the display text.
6
I have prepared a file that does not open in CR12 current build, at least I did not wait for it. With CR 11 it opens instantly.
I will send a PM with the link. Let me know when you got it Benjamin.

I saved the file with assets and tested it on my Mac Studio. With build 11 all is fine, current build 12 not so much.
7
Gallery / Spighe di Grano
« Last post by Brovar64 on Today at 11:40:37 »
Hey guys,
sharing my latest personal project for portfolio.

Hi-res: https://www.behance.net/gallery/197893085/Spighe-di-Grano
8
[C4D] Bug Reporting / crash after rendering a lot of passes
« Last post by frv on Today at 11:39:58 »
Hi,
I often have a crash after rendering for a long time, hours or days with passes exceeding 500 or more.
See attachment for a crashreport.
In this case the rendering was great but could not be saved. Wireless keyboard and mouse became unresponsive and had to connected them with wire to find my way back to the finder. Cinema4D kept rendering (activity monitor) but without any response for the menu's so I could not save the file and had to force quit.

Also, after any CR render C4D crashes at quitting the app. It does not matter much but still.

C4D 2024.4.0 and Corona render 11 hot fix 2
Mac Studio OSX 14.4.1
128Gb about 80Gb used at render.
9
Hi Tuami
did you try the latest build. I think that's what the team asked.
I did try the latest bulld and the problem of stalling files persists.

I understand frustrations with things not working but that's what daily builds are for. To test. Not for production although I often do.
I worked with Maxwell render for years and the usual practise was to have major bugs unsolved for years. Coronarender has the forum, daily builds and a properly working official release. Super happy with that.
10
Gallery / Nevada - Full CGI
« Last post by cgiout on Today at 10:20:28 »
Hi guys, introducing a new full-CGI project set in the Nevada desert (USA).
Mountains and terrains were modeled in WorldCreator 24 starting from realworld heightmaps, then edited with erosion simulation processes. Assets and textures come from Quixel Megascan.
This project also sees the integration of AI (Stable Diffusion/Automatic1111/ControlNet) into the workflow which allowed the addition of details to the background.
Rendering in 3dsmax+Corona
Full project at https://www.behance.net/gallery/197643839/Nevada-Full-CGI-Set
Software: 3dsmax+Corona/WorldCreator24/Stable Diffusion
Textures: Quixel Megascan/WorldCreator24








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