Author Topic: Daily Builds 1.0 - 1.4  (Read 244849 times)

2016-02-19, 10:04:08
Reply #780

Alessandro

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So what is the problem? Bump map amount mostly make sense in 0-1 range. And as i see from your latest examples it works as excpected. Do you expect shader would rise canyons and dig valeys if you set bump amount to 99? :]
Ahah, rise canyons and dig valeys, ahaha, really really comics! Really!
No, of course no, I mean that usable range is from 0.01 to 5, so I suppose that to make it more usable it should be scaled by 10 at last.

...a canyon, ahah! ;D
My Ducati or a render with Corona.....mmm, hard question!

2016-02-19, 10:16:29
Reply #781

romullus

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But what it would give, other than you'd have to type different numbers to get same result? The bump amount range already was changed once and it caused quite a trouble when migrating from one version to another. I doubt that many would like to go through this again. Besides current range seems to work good enough for majority, why to change then?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-02-19, 19:11:46
Reply #782

chopmeister

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What romullus said, I think the current range is very sensible and feels friendly, at least to me.

2016-02-20, 09:32:51
Reply #783

Alessandro

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I agree with Romullus too, to change the scale now should be a disaster. But, I can't understand why I found this problem only now. I have to do some test with other old scene, maybe the question is limited to this single material. Or maybe the daily build I was using before should has a problem I didn't see before.

best,
Alessandro
My Ducati or a render with Corona.....mmm, hard question!

2016-02-20, 09:36:03
Reply #784

romullus

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Could you pinpoint what daily build you have used exactly, when encountered that bump problem?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-02-20, 10:47:21
Reply #785

pokoy

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Could it be that the legacy switch plays a role here? I don't know if it affected bump strength at all but maybe it's a difference between materials rather than build versions?

2016-02-20, 11:37:20
Reply #786

Ludvik Koutny

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There's also bump amount parameter in output rollout of bitmap, and corona respects that value. It's basically multiplier for bump, so if the bump amount value in bitmap is set to something crazy, then even setting bump to 0.01 could be way too much.

2016-02-22, 19:08:11
Reply #787

Alessandro

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Could you pinpoint what daily build you have used exactly, when encountered that bump problem?
Not sure, sorry, maybe 19/12/2016 but I'm really not sure :(
My Ducati or a render with Corona.....mmm, hard question!

2016-02-22, 19:08:46
Reply #788

Alessandro

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Could it be that the legacy switch plays a role here? I don't know if it affected bump strength at all but maybe it's a difference between materials rather than build versions?
No, not in this case.
My Ducati or a render with Corona.....mmm, hard question!

2016-02-22, 19:10:12
Reply #789

Alessandro

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There's also bump amount parameter in output rollout of bitmap, and corona respects that value. It's basically multiplier for bump, so if the bump amount value in bitmap is set to something crazy, then even setting bump to 0.01 could be way too much.
Yes, but not in this case.

Btw, thx a lot to everyone, this is a very active forum!!!
My Ducati or a render with Corona.....mmm, hard question!

2016-02-27, 02:55:54
Reply #790

ihabkal

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With the latest build, my max scene which has rendered fine and stable for the last few dailies, consistently crashes at a random point.  Max2016 crashes to desktop kind of crash, but It happened first time while I was away, and it had crashed when I got back. looked like it had gotten through ~90 passes on this job, but it just happened again around pass 2 when I started it again.

Not sure if anyone else has noticed that the latest build is unstable, but I'm guessing it's doing something different as it only just happened after installing it.


check for overheating problems!

2016-02-27, 02:58:09
Reply #791

ihabkal

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I am not experiencing this. Is this happening only in some heavier scenes? In scenes from previous versions? Can you send a sample scene where this happens?
There were some reports about Win10+ui lagginess...

I found out what it is, if windows 10 Defender is scanning the hard drive, even using 1 or 2 MB per second and almsot no cpu at all, still it brings the max interface to a laggy sluggish mood, only solution is to turn off windows defender! works instantly.

2016-02-27, 16:54:16
Reply #792

cgiout

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With the latest build, my max scene which has rendered fine and stable for the last few dailies, consistently crashes at a random point.  Max2016 crashes to desktop kind of crash, but It happened first time while I was away, and it had crashed when I got back. looked like it had gotten through ~90 passes on this job, but it just happened again around pass 2 when I started it again.

Not sure if anyone else has noticed that the latest build is unstable, but I'm guessing it's doing something different as it only just happened after installing it.


check for overheating problems!
Having similar problems too but max crashes after few seconds with IR active. It says "insufficient memory". Never had any issues with previous builds.

2016-02-27, 19:44:43
Reply #793

antanas

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I am not experiencing this. Is this happening only in some heavier scenes? In scenes from previous versions? Can you send a sample scene where this happens?
There were some reports about Win10+ui lagginess...

I found out what it is, if windows 10 Defender is scanning the hard drive, even using 1 or 2 MB per second and almsot no cpu at all, still it brings the max interface to a laggy sluggish mood, only solution is to turn off windows defender! works instantly.

Personally I'm not having any issues with IR now, but that fabulous piece of "Microsoft magic" can and was slowing down things tremendously, until I completely disabled it using this http://www.download3k.com/articles/How-to-Turn-Off-Windows-Defender-Permanently-in-Windows-10-01350 method - now it is completely gone and doesn't come back nor after some time of usage nor after reboot. Try that, maybe it helps.

2016-02-28, 10:26:13
Reply #794

mitviz

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sorry but was there an update for the 25,02,2016? the folder is empty on dropbox so its why i am asking
Mitviz
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