Author Topic: Translucency bugs  (Read 2234 times)

2017-05-15, 10:45:13

Jpjapers

  • Active Users
  • **
  • Posts: 1654
    • View Profile
If i set my translucency colour to white and set the value to 0.5, i get a nice glow.
If i set it to 0.4 i get nothing, if i set it to 0.6 i get nothing. If i set it to 0.4, sometimes i get a bigger glow. i set it to 0.45 i get no glow. It seems completely erratic. It also renders occasionally where the translucency is focused in the wrong area. if the light is directly below a point, itll render as if the light was in a different place. Is translucency a known bug?

Thanks
J

2017-05-15, 11:05:12
Reply #1

Jpjapers

  • Active Users
  • **
  • Posts: 1654
    • View Profile
I may be misunderstanting how it works, but it does seem like erratic behaviour. I can send a scene if required.

2017-05-15, 12:17:00
Reply #2

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
yes please, scene + images would be appreciated
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-05-15, 20:46:48
Reply #3

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12758
  • Marcin
    • View Profile
This sounds like an issue with UHD Cache. Is the same thing happening when using path tracing only? (as both solvers)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-05-16, 23:10:40
Reply #4

Jpjapers

  • Active Users
  • **
  • Posts: 1654
    • View Profile
This sounds like an issue with UHD Cache. Is the same thing happening when using path tracing only? (as both solvers)

Will check this when im back at work and ill provide the scene and images too