Chaos Corona for 3ds Max > [Max] Bug Reporting

Corona 1.6 render channels problems

<< < (2/3) > >>

Ondra:
will be fixed in 1.6 hotfix

mike288:
4 will be fixed in hotfix, will discuss 3 and 6 with Ondra

pokoy:
That'd be great, I would hate to have to wait for 1.7 for 16 bit TIFFs ('hate' is a too harsh word here ;) )

shortcirkuit:
when opening a CXR file in image editor, the alpha and wirecolour passes have gamma applied to it.  The alpha channel is not accurate and will give weird reslts

--- Quote from: Ryuu on 2017-05-09, 17:59:48 ---
--- Quote from: shortcirkuit on 2017-05-08, 03:24:17 ---guys this is a big issue for me - has anyone from Corona team looked into this?
I have saved out 6 final renders to EXR and the alpha channels are useless.  At this point unless I am doing something wrong i have to RE-RENDER :((((

--- End quote ---

What exactly is wrong with the saved alpha channels that makes them useless?

--- End quote ---

Ryuu:
This is issue just with the image editor since it does not know that it should not apply tone mapping to this data. The data saved from Corona into the CXR file should be without any tone mapping applied.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version