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Messages - 3dio

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[Max] Bug Reporting / Render-to-Texture in Network broken
« on: 2021-11-23, 16:14:48 »
Hello Corona Support,

Render-to-Texture in Corona (actually since always) is broken. You can setup anything you want in the RTT Max Dialog (s. attachment left) as network path, Corona will always save the result in the //user/documents/and_so_on/ locally.

Vray works perfectly with the paths, I wish you could take a look at the local/network path-settings in Corona and make it compatible with native 3dsMax way of working. :)
Thanks in advance for your work!
best regards

Igor Posavec
www.3d-plugin.com

2
Hello everybody,

i have read so many questions and feature requests to the problem of using Cryptomatte render elements out of Corona in Photoshop, so i could not resist :)

Here is the free software for Photoshop that lets you read and write your Corona created Cryptomattes; it does, based on the latest OpenEXR specifications probably the most comprehensive data conversion at the moment.  Layers, Mipmaps, ColorProfiles, Cryptomattes (even Deep Pixel Data, pity PS can't display them at the moment, but hey!).
Hope this helps for the start :)

use it, it is free.

Exr-IO 2.00 Press Release https://www.exr-io.com/exr-io-2-00/
 
3d-io has released the Exr-IO 2.00, the free OpenEXR plug-in for Adobe Photoshop.


The new version of the popular Exr-IO file format plug-in includes support for additional features like cryptomatte decoding, support for mipmaps and ripmaps, reduced memory consumption and numerous quality, compatibility and stability improvements with better error handling.
 
Exr-IO 2.00 aims to be as feature complete as possible to allow users to read and write the full scope of EXR image data wherever possible.



https://www.exr-io.com/exr-io-2-00/


---------
Igor Posavec
Visual Developer, 3d-io
 

3
[Max] General Discussion / Distributed Rendering
« on: 2014-04-07, 19:37:34 »
Hello Ondra,

i just have to let it out: the new distributed rendering is unbelievable! This catapulted Corona far over any other renderer i have ever used!

many thanks for it and keep up the excellent work!
best regards

4
News / Re: Interactive rendering early prototype
« on: 2013-11-02, 03:31:02 »
DR would be awesome!

Jones,
i have tried it! But some brains here claim that because Arnold does not have it, we don't need it either :)
http://forum.corona-renderer.com/index.php/topic,285.msg10045.html#msg10045

Before i risk to get ban, i have simply put my proposal and corona renderer aside till the matter take the natural way and it get implemented. Some day.
From what i see the developer is busy on few other fronts and it looks very good.

5
News / Re: Interactive rendering
« on: 2013-08-18, 20:58:42 »
Any particular tests or research results to back up your claims?

Hello,

thanks for your inquiry, Rawalanche: i have replay it below at the end.

About the research details you requested, we are about to bring out 3 new Tools that should also work in Corona (or, we program them to be compatible with Corona). Since it is not of no concern for the public discussion, i have dropped you details in PM.


About your comparison request, it is empirically easy to replay:
- Rendering a indoor scene in order to get clean output for our xx element&shaders takes on MR/Vray/Frender/Iray/Cinema4D/etc in DR 1 Minute. In Corona, without DR 5 minutes.
I can shot a video of it if it helps to illustrate the speed difference during rendering with DR on 60 GhZ and one without DR on 12 Ghz, if you desire, but you know just as i do, that it will be the most senseless video of all time :)

thanks :)
best regards
igor posavec, 3d-plugin.com

6
News / Re: Interactive rendering
« on: 2013-08-17, 22:59:46 »
"well.. there's no distributed rendering in arnold..."

Hi lacilaci,

hm, an excellent, inverse, counter-argument! :) I have actually nothing to oppose.

Aside the fact Arnold is XX times faster. And aside the fact we should not start counting features Arnold has, and Corona does not. Comparing Arnold to Corona is definitely something you did not wont to write, this would discredit a lot of things. ps. I bet $ 1000,- they will have it in the future too.

I have one better argument: we need DR because Corona is not Arnold.

thanks
best regards

7
News / Re: Interactive rendering
« on: 2013-08-16, 23:58:52 »
It is not mine to give recommendations, but i would keep the road-map Ondor defined a month ago.
Distributed Rendering is A and Z of everything.
Once we can spread the image over 5 machines (or 25 CPUs - or 100 GhZ) we can visually test and develop much faster. We can act and deliver our observations to the developer in quite different time terms then now. For each test now we lose precious time, and many problems don't get obvious because we don't have time to wait till end and break the render processes.
Btw, rendering industrial design or architecture, which is about 99% of exposed gallery images on this website, on one workstation - this is something from 2008. Today is 2013 and the work tempo has changed, both by customers and in gfx studios. Those who can deliver the work faster win the job, and i don't think it is our current advantage to render on one single machine. Please correct me if i am wrong :)

thanks :)
best regards

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