Chaos Corona Forum

General Category => General CG Discussion => Topic started by: jjaz82 on 2016-02-24, 09:40:01

Title: VRscans
Post by: jjaz82 on 2016-02-24, 09:40:01
very interesting, in my work lately I need to simulate complex materials (increasingly complex), if  I understand, i just send a sample and they will generate the finished material.

http://www.vrscans.com/
Title: Re: VRscans
Post by: tomislavn on 2016-02-24, 11:45:22
Just read about it on Facebook. It seems like it yeah, only for V-Ray though (but you can convert that to Corona I guess).
Title: Re: VRscans
Post by: racoonart on 2016-02-24, 11:50:25
only for V-Ray though (but you can convert that to Corona I guess).
I doubt it. It'll be a fancy lookup table and not a material definition we're used to with changeable properties.
Title: Re: VRscans
Post by: tomislavn on 2016-02-24, 11:55:27
only for V-Ray though (but you can convert that to Corona I guess).
I doubt it. It'll be a fancy lookup table and not a material definition we're used to with changeable properties.
Heh, in that case I guess we're out of luck :)
Title: Re: VRscans
Post by: maru on 2016-02-24, 13:23:46
I saw it yesterday and the photo vs render samples look impressive.

We should send them a Corona tshirt.
Title: Re: VRscans
Post by: Alessandro on 2016-02-24, 14:01:05
Good results with skin and fabric. Curious to see how they work on a little bit complex texture, like wood, stones, textured fabrics and so on.
Title: Re: VRscans
Post by: Juraj on 2016-02-24, 14:50:35
20x20cm limitation, that is the maximum size. You can procedurally tile high-frequency details in mats like metals, paints, fabrics, just fine, but yeah, forget about wood :- )
Title: Re: VRscans
Post by: jjaz82 on 2016-02-24, 16:05:02
20x20cm limitation, that is the maximum size. You can procedurally tile high-frequency details in mats like metals, paints, fabrics, just fine, but yeah, forget about wood :- )
yep.. this is a big limitation...
Title: Re: VRscans
Post by: Ondra on 2016-02-24, 22:59:49
AFAIK the biggest challenges in BTF are accurate capture, de-tiling, user editing, and compression (the dataset can have gigabytes even for simplest texture). These are all things that happen outside of renderer, so it should be easy to support with Corona, if they elect to make API public.

We should send them a Corona tshirt.
We already exchanged T-shirts with vlado :D.

(http://i.imgur.com/5FhSpnK.jpg)
Title: Re: VRscans
Post by: jjaz82 on 2016-02-25, 09:36:46
hahaha great :D
Title: Re: VRscans
Post by: romullus on 2016-02-25, 09:41:16
We already exchanged T-shirts with vlado :D.

It's pretty obvious that Corona team uses beter washing powder...
Title: Re: VRscans
Post by: johan belmans on 2016-02-25, 12:39:22
We already exchanged T-shirts with vlado :D.

It's pretty obvious that Corona team uses beter washing powder...

Or the Vray shirt is more wore then the Corona one..... :-)
Title: Re: VRscans
Post by: Jahman on 2016-02-25, 22:00:23
wrong gamma
Title: Re: VRscans
Post by: philippelamoureux on 2016-02-29, 14:12:47
cg garage podcast 62 with Vlado! They explain what is vrscans, what's the process, etc. Good stuff!

https://labs.chaosgroup.com/index.php/category/cg-garage-podcast/ (https://labs.chaosgroup.com/index.php/category/cg-garage-podcast/)
Title: VRscans Available
Post by: Fluss on 2016-10-26, 13:35:35
The new VRscans library is out ! Check it here :

https://www.chaosgroup.com/vrscans

Would be interested of seeing some tests. If anyone have suscribed, let us see your results !

Edit: To me, it's quite overpriced... They capture Bidirectional texture function, contrary to traditionnal PBR scanning workflow we know. Seems to be a quite time consuming workflow (based on thousands shots), maybe that explains the costs.

What do you think about it guys ?
Title: Re: VRscans Available
Post by: Jpjapers on 2016-10-26, 14:01:56
They look great. I saw one of their presentations earlier this year and the tech seems awesome but feels like its going against the flow of the whole PBR and photoscan movement. IMO i think its aimed at high end manufacturers in things like the auto or furniture industries and definitely not consumer level. The pricing alone confirms this for me.
Title: Re: VRscans Available
Post by: Fluss on 2016-10-26, 14:15:39
You're right, seems more oriented toward product viz market. Nevertheless, they are teasing some archviz stuff there.
Title: Re: VRscans
Post by: kubilay on 2016-10-27, 23:37:04
Title: Re: VRscans
Post by: kubilay on 2016-10-27, 23:44:37
Some examples video

Title: Re: VRscans
Post by: mferster on 2016-11-08, 19:29:10
The hologram and some of the wood samples are super impressive.